Test Branch 1.0.74752 Test 2024-10-30
Design
- Distant raids: No longer include ships
 - AI unit building: The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
 - Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
 - AI is more likely to build units in cities that give unit promotions and experience
 - Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
 - City reveal: Cities are now revealed from a greater distance, like settlements
 - City capture: Cities now take 1 turn longer to capture
 - Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
 - Starting units no longer spawn on the same tile, even if they are allowed to do so
 
Programming
- Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing
 - AI unit selection: Improved AI unit build selection
 - Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
 - Roads from improvements: Added support for improvements adding roads to the tile
 - ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC
 - Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus
 
UI
- Nation tooltips: Now always show number of cities on nation tooltips
 - Honey resource audio: Reduced volume of honey environmental audio
 - Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
 - Tutorial events: Adjusted timing and added more to No Events mode
 - Button dragging: Disabled unnecessary button clone when dragging buttons
 - Laurion Mines: No longer show extra text on map
 - Royal characters: Changed 'your Relative' to 'fellow Royal'
 
Bugs Fixed
- Fixed title of MP setup screen when coming from Mod selection screen
 - Fixed improvement spawned units not respecting DLC checks
 - Fixed project ambitions not respecting DLC checks
 - Fixed border expansion preview not updating when selecting option in minimized event
 - Fixed issues with unit list scrolling and units becoming unselectable
 - Fixed AI value placed on Strongholds and Citadels (will now be built more often)
 - Fixed spurious assert triggering when a nation is eliminated
 - Fixed graphical display issue affecting Arid Hills
 - Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED
 - Fixed city capture turn inconsistencies
 - Fixed eliminated tribes being eligible for forming an alliance
 - Fixed improvement max player count not working for improvements with no improvement class
 - Fixed exception when submenus scrolled off-screen
 - Fixed goal subject weight resulting in an ineligible subject being chosen
 - Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree
 - Fixed rebel spawn issues
 - Fixed event cache bug
 - Fixed modified collection exception
 - Fixed sort exception
 - Text and event fixes
 
