Test Branch 1.0.74752 Test 2024-10-30
Design
- [b]Distant raids: [/b]No longer include ships
- [b]AI unit building:[/b] The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
- Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
- AI is more likely to build units in cities that give unit promotions and experience
- [b]Alliance events: [/b]Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
- [b]City reveal: [/b]Cities are now revealed from a greater distance, like settlements
- [b]City capture:[/b] Cities now take 1 turn longer to capture
- [b]Unit spawn location: [/b]Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
- Starting units no longer spawn on the same tile, even if they are allowed to do so
Programming
- [b]Performance optimizations: [/b]Improved performance of terrain rendering, tile ownership changes and event processing
- [b]AI unit selection:[/b] Improved AI unit build selection
- [b]Moving capital:[/b] Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
- [b]Roads from improvements: [/b]Added support for improvements adding roads to the tile
- [b]ZOC changes from improvements: [/b]Added support for improvements allowing units to ignore enemy ZOC
- [b]Mission bonus rework: [/b]InfoMission.miXP replaced with SubjectCharacterBonus
UI
- [b]Nation tooltips: [/b]Now always show number of cities on nation tooltips
- [b]Honey resource audio: [/b]Reduced volume of honey environmental audio
- [b]Custom campaign audio: [/b]Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
- [b]Tutorial events: [/b]Adjusted timing and added more to No Events mode
- [b]Button dragging: [/b]Disabled unnecessary button clone when dragging buttons
- [b]Laurion Mines: [/b]No longer show extra text on map
- [b]Royal characters:[/b] Changed 'your Relative' to 'fellow Royal'
Bugs Fixed
- Fixed [b]title of MP setup screen[/b] when coming from Mod selection screen
- Fixed [b]improvement spawned units[/b] not respecting DLC checks
- Fixed [b]project ambitions[/b] not respecting DLC checks
- Fixed [b]border expansion preview[/b] not updating when selecting option in minimized event
- Fixed [b]issues with unit list scrolling[/b] and units becoming unselectable
- Fixed [b]AI value placed on Strongholds and Citadels[/b] (will now be built more often)
- Fixed [b]spurious assert[/b] triggering when a nation is eliminated
- Fixed [b]graphical display issue[/b] affecting Arid Hills
- Fixed [b]incorrect iTriggerExtra[/b] in EVENTTRIGGER_CITY_CAPTURED
- Fixed [b]city capture turn[/b] inconsistencies
- Fixed [b]eliminated tribes[/b] being eligible for forming an alliance
- Fixed [b]improvement max player count[/b] not working for improvements with no improvement class
- Fixed [b]exception[/b] when submenus scrolled off-screen
- Fixed [b]goal subject weight[/b] resulting in an ineligible subject being chosen
- Fixed [b]acquired techs cost[/b] in Encyclopedia and added cost to tooltips in tech tree
- Fixed [b]rebel spawn issues[/b]
- Fixed [b]event cache[/b] bug
- Fixed [b]modified collection exception[/b]
- Fixed [b]sort exception[/b]
- [b]Text and event[/b] fixes
