Headline changes
- Added extra map randomisation options and enabled more options for Random map scripts
 - Added heir name selection popup on birth of heir
 - UI and AI improvements
 
Design
- Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
 - Added Random options to above map options and set these with the Random game preset
 - Added Random option to Map Size
 - Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
 - Christian and Manichaean clergy can now marry like clergy of other religions
 - Game of the week now has a 4.5% chance to use competitive mode
 - Added heir name selection popup on birth of heir
 - Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript
 
- Programming
 - Improved AI exploration and use of reveal territory missions
 - Added support for events that can trigger for the AI
 - New attempt to address remote server disconnection issues
 
UI
- When random map options are selected, the game description help text shows which option was actually selected
 - Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
 - State religion notification reminder now opens the Adopt Stage Religion context menu
 - Team games with duplicate nations no longer force team colors
 - Revised player color assignment so that unique colors are always assigned to the active team players
 - Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
 - Added tooltip to gift unit button
 - Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
 - Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
 - Renamed Active DLC in Encyclopedia to DLC Mechanics
 - Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
 - Added Wonders & Dynasties DLC to announcement popup
 - Added support for preset characters with suffixes
 - Trait help now shows conditional probabilities for gaining other traits or removing this one
 - Added helptext and concept for trait fallback ratings
 - Added helptext for a dynasty's first ruler character to link back to the dynasty description
 - Hall Of Fame screen layout tweaked
 
Bugs Fixed
- Fixed some legacy issues with harvesting and forts
 - Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
 - Fixed MP teammate portraits not displaying
 - Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
 - Fixed unit action indicators sorting incorrectly with other worldspace UI
 - Fixed trait layout for character encyclopedia pages
 - Fixed unit position jitter on city sites during undo
 - Fixed stacked workers using different positions
 - Fixed cloud shader clipping at certain viewing angles
 - Fixed Odeons on hills not displaying correctly
 - Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
 - Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
 - Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
 - Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
 - Fixed undo not updating timeline screen
 - Fixed AI not invalidating danger calculations after a city has been captured
 - Fixed tooltip overlap for Leonidas effect in Greece2
 - Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
 - Fixed nested link issue with Pagan Clergy subject
 - Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
 - Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
 - Fixed modio upload not storing correct metadata blob
 - Fixed modio API url
 - Fixed event browser audio picker layout
 - Updating mods now deletes any files from previous versions that are no longer present in the mod
 - Heirs can no longer marry other nations leaders, causing them to leave the players nation
 - Mod Manager will no longer try to display mod update popup if not in the main menus
 - Rout indicator now longer shown when unit cannot advance to target tile
 - Fixed DLC ownership caching
 - Fixed More Water map script option
 - Fixed map script desert generation error
 - Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
 - Caravans can no longer displace neutral units from their positions
 - AI discontent value correction
 - Fixed leftover sign error from discontent to happiness conversion
 - Fixed replay for team turnstyle cloud games
 - Text and event fixes
 
