Design
- Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
 - Rider family seat now gives 1 Order / turn
 - Legitimacy cost for adoption reduced from 4 to 2
 - Miserable trait has a chance per turn of being removed
 - Competitive mode back to giving a flat rate of science, civics, training, and money
 - Improved city site resource placement so that it is less likely that one of them is unreachable
 - Old World premade map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
 - You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
 - When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
 - Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
 - Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
 - Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
 - Added preferred families for more dynasty leaders (Wonders and Dynasties)
 - Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
 - Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
 - Parsa renamed to Persepolis in Heroes of the Aegean scenario 5
 
Programming
- Moved map scripts to their own folder
 - Network code cleanup
 - Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
 - Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
 - AI now purposely builds ships in specific water areas, like humans can
 - Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
 - Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
 
UI
- Clicking a link within a mission button will activate the mission rather than opening the link
 - Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
 - Adjusted floating text to better accommodate some bonuses
 - HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
 - Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
 - City screen (F7) now applies default founding turn sort when clicking the city name column
 - Added connected icon to cities tab
 - Moved family/religion actions to bottom of selection panel
 - Added per-culture level limits to improvement Encyclopedia entries
 - Ships show a text status while anchoring
 - Raider unit tooltips now show original tribe
 - Unit tooltips now show original unit owner
 - Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
 - Improvement yield modifiers are shown even if they sum to zero
 - Trait gain / loss bonus helptext now shows yield change for traits with leader effects
 - Added popup for when connection is restored in network multiplayer
 - Changed Mod Browser resources link to Modding Guide page
 - Added button with link to documentation to Portrait Editor
 - Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
 - Show character subject requirements in red when no valid characters found for a mission
 - Allow deselection on inheritance screen by clicking background
 - Aligned ping popup dropdown/input field
 - Added a hint about customizing opponent player parameters in a single player game
 - Former regents now included in turn summary
 - Improvement helptext displays when max improvement count is 1 for a city
 - Updated National Alliance helptext to include that players can move and attack with allied units
 - Added descriptions to Make Clergy and Pagan Sacrifice missions
 - Add Road button now shown on invalid terrain
 - Wonders now shown on city Improvements tooltip
 - Negative penalty for missing family luxuries shown on send luxury to family button
 - Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
 - Added unsubscribe instructions to multiplayer turn emails
 - Mod browser speed improvements
 - Display the build's date in unambiguous international format instead of American
 
Bugs Fixed
- Fixed units incorrectly advancing when rout not possible
 - Fixed event level not being visible in scenario MP screen
 - Fixed missing Resource density, city site density, and city site number options on some map scripts
 - Fixed some mod load/unload issues
 - Fixed DLL mods not shutting down when loading a save in-game
 - Mod assemblies are now reference counted to fix DLL load/unload issues
 - Fixed inconsistent header sizing on tab panel
 - Fixed unit action buttons not appearing for units of allied nations
 - Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
 - Fixed assert error in Heroes of the Aegean scenario 5
 - Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
 - Fixed unit harvest tooltip to display yields gained for allied units
 - Fixed initialization of mod browser scrollbar on manage mod list.
 - Fixed clicking some input fields (text ping, bug report screen) selecting all text
 - Fixed settlement religion icon update on undo
 - Fixed bug where raiders could raid the wrong player
 - Fixed fortification bar for AI units showing even when they are moving
 - Fixed leader background not being updated when switching due to premade map
 - Fixed heir naming popup title
 - Fixed overlap on dynasty portraits in SP setup
 - Fixed free ships spawning on smaller bodies of water when a larger one is available
 - Fixed missing options menu tooltips
 - Fixed city luxury list tooltip not appearing
 - Fixed an AI-related UI assert
 - Fixed an assert for automated human units
 - Fixed leader tooltip overlap with actions menu
 - Fixed dynasty dropdowns not populating correctly on scenario setup screen
 - Fixed decision update bug for MP games
 - Text and event fixes
 
