Design
- New game option Revealed Map
 - Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
 - When hovering over unit production the tile it will appear in will be highlighted
 - Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
 - Carthage scenario 3 and 4 tweaks
 - Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3
 
Programming
- AI economy improvements
 - AI performance optimizations
 - Improved speed of scenario selection
 
UI
- Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
 - F1 will now always open the encyclopedia even if no related tooltip showing.
 
Bugs Fixed
- Fixed Clergy opinion calculation bug
 - Fixed generic ping null reference
 - Fixed null reference from razing a city near the map boundary
 - Fixed city production icon not showing correctly on loading save
 - Fixed division by zero on tile mouseover
 - Fixed divide-by-zero client exception
 - Fixed bug report text appearing on game load
 - Fixed load/save error related to Jerwan Aqueduct
 - Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
 - Fixed empty text sometimes not updating properly in Encyclopedia
 - Fixed clicking on preset character links in Encyclopedia not going to character page
 - Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
 - Fixed Donut mascript sometimes generating maps with a square hole
 - Text and event fixes
 
