Headline Changes
- Performance and memory optimizations
 - Civilian units can no longer defend cities
 - Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
 
Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
 - Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
 - Temporarily set Game of the Week to use the No Events setting
 - Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
 - Cohorts now requires Manor instead of Land Consolidation
 - Land units can no longer stun units on water tiles
 - Stunned units now keep their Zone of Control
 - Removed attack penalty for Tactician leader general
 - Inland Sea map script no longer has desert and mountains at the top and bottom of the map
 - Tweaks to eligible events for Minimal Event Level and No Events
 - Kush Scouts with a Schemer leader are no longer invisible when building Forts
 - Starting leaders now have more protection against dying in the first 20 turns (up from 10)
 - Caravans no longer exist in 1v1 duels or games with one nation
 - Truce with a tribe no longer costs legitimacy in some cases
 - Caravans can enter Anarchy-owned tiles
 - Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
 - Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
 
Programming
- AI no longer builds other projects in border cities if it can build walls
 - AI now buys resources for unit upgrades
 - AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
 - AI improvements to handle worker blockades
 - AI performance optimizations
 - Many memory optimizations
 - Mods can now have custom event art
 
UI
- Updated localization text
 - No Events toggle moved to Event Level dropdown
 - Improved road visibility on minimum terrain detail
 - Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
 - General name is a now a link on the unit selection panel
 - Adjusted spacing in unit tooltip bonus table
 - Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
 - Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
 - Added organized tribal unit concept and indication on unit tooltip
 - Added notification icon for Occurrences (Era of Peace, Civil War etc)
 - Laws screen now potentially scrollable (affects mods that add laws)
 - Units can now be selected through world UI elements (Harvested icon, text from overlays)
 - Attack preview tooltip prioritized over other world UI tooltips
 - Improved handling of grammatical gender
 - Tech cards display now updated when science stockpile changes
 - Tile yield overlay now shows negative yield values (but does not include consumption)
 - Moved All Characters list to the right side of character filters.
 - Character list now sorts by family, with head at top and then by age
 - Family and Religion heads now have their background highlighted in the character list
 - Available DLC section added to menu
 - Active DLC now shown in game parameters
 - Added divider for CTRL-selection helptext for agent/governor button on city widget
 - Simplified MP setup screen and added Advanced Options button
 - Added games completed to Hall of Fame achievements page. Games won now shows games actually won
 - Enhancements to coloring on recommended improvement widget
 
Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
 - Fixed occasionally-hidden yield costs on production buttons
 - Fixed null reference in AI bonus value calculation for tribe cities
 - Fixed artefacts at the edges of fog of war from some viewing angles
 - Fixed stats breakdown tooltips
 - Fixed Learn to Play menu scenario expansion
 - Fixed simple setup screen not correctly applying the difficulty level from the options file
 - Fixed a No Events event appearing incorrectly
 - Fixed religion opinion tooltip issue
 - Fixed reign years display for bypassed rightful heir
 - Fixed autobuild cities sometimes not selecting something to build
 - Fixed some issues with in-game language changing
 - Fixed inland tribes setting for Continent map script
 - Fixed some truncated link hovering issues
 - Fixed AI not advancing to occupy a settlement
 - Fix player power display in German
 - Fixed truce and peace missions having no outcome in No Events mode
 - Fixed preset game options from the previous game not being applied on starting a new game
 - Fixed selection issues around city widget
 - Fixed clicks on popups / menus affecting the map
 - Fixed manage luxuries button sometimes closing city screen
 - Fixed rebels not appearing if the player has no military tech
 - Fixed several load/save errors
 - Fixed Game of the week selecting invalid archetype and dynasty option combinations
 - Fixed premade map MP setup screen with nations that are not enabled
 - Fixed null reference on improvement tooltip
 - Fixed AI not finishing Wonders left unfinished
 - Fixed Tribes not moving when blocked by another unit that then moves
 - Fixed some missing scenario options
 - Fixed incorrect default nation selection on setup
 - Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
 - Fixed some shaders failing to render on Macs
 - Fixed law/improvement help indentation in tech tooltip
 - Fixed a bug related to AI unit upgrading
 - Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
 - Fixed religion opinion load/save error
 - Fixed Event Browser scaling
 - Fixed AI ignoring targets that are not reachable from its own territory
 - Miscellaneous AI fixes
 - Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
 - Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
 - Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
 - Text and event fixes
 
