Design
- Game of the week now always has Hittites and Kush enabled with a 50% chance for each other DLC to be enabled (regardless of DLC ownership)
 - Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
 - Cohorts now requires Manor instead of Land Consolidation
 - Land units can no longer stun units on water tiles
 - Stunned units now keep their Zone of Control
 - Removed attack penalty for Tactician leader general
 - Starting leaders now have more protection against dying in the first 20 turns (up from 10)
 - Caravans no longer exist in 1v1 duels or games with one nation
 - Truce with a tribe no longer costs legitimacy in some cases
 
Programming
- Many memory optimizations
 
UI
- Available DLC section added to menu
 - Active DLC now shown in game parameters
 - Added divider for CTRL-selection helptext for agent/governor button on city widget
 - Simplified MP setup screen and added Advanced Options button
 - Attack preview tooltip prioritized over other world UI tooltips
 
Bugs Fixed
- Fixed truce and peace missions having no outcome in No Events mode
 - Fixed preset game options from the previous game not being applied on starting a new game
 - Fixed selection issues around city widget
 - Fixed clicks on popups / menus affecting the map
 - Fixed manage luxuries button sometimes closing city screen
 - Fixed rebels not appearing if the player has no military tech
 - Fixed several load/save errors
 - Fixed Game of the week selecting invalid archetype and dynasty option combinations
 - Fixed premade map MP setup screen with nations that are not enabled
 - Fixed null reference on improvement tooltip
 - Fixed AI not finishing Wonders left unfinished
 - Fixed Tribes not moving when blocked by another unit that then moves
 - Fixed some missing scenario options
 - Text and event fixes
 
