Test Branch 1.0.77137 Test 2025-04-02
Design
- Ships receive 2HP counterattack damage (up from 1)
 - Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
 - Fireship promotion no longer gives +10% attack
 - Cockswain promotion gives +20% strength in National Territory instead of Rout
 - AI more likely to break alliances with poor opinion
 - Ruthless AI declares war on a winning player even if it's not completely ready to do so
 - Slums worker discount removed and militia discount increased (Behind the Throne)
 
Programming
- Pathfinder performance optimization
 - Added support for council positions that don't require any traits
 - Moved project spread to the Player class
 
UI
- Selection panel tooltips appear on the left
 - Score/ambitions panel hidden with attack preview active
 - Ambition display tweaks
 - Added Net Yield Change to project build tooltips
 - Improvement and specialist tooltip tweaks
 - Added reminder count on tooltip for pillage reminders
 - Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
 - Discord/Steam rich presence now updated after loading a save
 - Added Save button to cloud host controls screen
 - Notification URL icon shown in cloud game list
 - Observer hosts of MP games can send messages only to everyone
 - Added notification icon for City Damaged
 - Tidied Occurrences in Encyclopedia (Wrath of Gods)
 
Bugs Fixed
- Fixed DLC that is not owned being marked as disabled
 - Fixed missing available luxury highlights
 - Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
 - Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
 - Fixed issues with loading mod units from asset bundles
 - Fixed event browser not using selected language for event preview
 - Fixed Governor gendered helptext issue
 - Fixed broken river segments in mirror maps
 - Fixed enlisted unit of eliminated nation becoming a rebel
 - Fixed bug with AI understanding of how city attacks work
 - Fixed character mission tooltip positioning inconsistency
 - Fixed left unit healthbar always showing 0 damage in attack preview
 - Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
 - Fixed missing Clergy in Wrath of Gods scenario
 - Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
 - Fixed crash caused by Inferno (Wrath of Gods)
 
