Test Branch 1.0.77393 Test 2025-04-23
Design
- Expose Agent mission takes 1 turn to complete (was 2)
 - Rise of Carthage campaign tweaks
 
Programming
- Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
 - AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
 - Added support for yields with negative demand
 - Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
 - Added support for showing images of workshop maps in Manage Mods tab
 
UI
- Added upgrade icon to city production buttons for specialists that replace an existing specialist
 - Added year of discovery to each acquired tech on the Tech Tree
 - Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
 - Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
 - Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
 - Agent networks with agents now shown in Spymasters Agent Networks submenu
 - Added minimum range to unit encyclopedia entries where relevant
 - Improved helptext for traits that can replace other traits
 - Localization text updates
 - Removed the Text tab from the Event Browser
 
Bugs Fixed
- Fixed repair recommendation and improvement ping hover issues
 - Fixed production queue buttons
 - Fixed increasing player count disabling Allow Duplicate Nations option
 - Fixed character memories also getting applied to the character's family
 - Fixed city recommendation icons appear for non-visible production buttons
 - Fixed agent networks submenu player colors
 - Fixed issues with city widget capture text
 - Fixed data issue for culture on city tab
 - Fixed data issues for specialist widgets and pings
 - Fixed improvements placed in the map editor always getting raised to the hill height offset
 - Fixed irrelevant tribes appearing in the tooltip of some character bonuses
 - Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
 - Fixed bug that forced some map scripts to put all players on the same continent
 - Fixed event text/goal mismatch
 - Fixed incorrect number of players stored in the options file for multiplayer settings
 - Fixed hotseat games restarting with the wrong active player
 - Fixed modio uploading all files in Maps folder
 - Fixed modio maps reporting version issues if modVersion is blank
 - Fixed modio maps sometimes not getting metadata embedded in the mapfile
 - Fixed modio maps images not showing on manage mods tab
 - Fixed possible null reference when map filename isn't the same as map display name
 - Fixed mods with file information showing private full path filename
 - Fixed mod uninstall button not working on Install tab immediately after an installation
 - Fixed Civil War affecting all players (Behind the Throne)
 - Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
 - Text and event fixes
 
Notes for Modders
- It is recommended to upload new versions of map mods in order to take advantage of fixes and new features
 
