Test Branch 1.0.77393 Test 2025-04-23
Design
- Expose Agent mission takes 1 turn to complete (was 2)
- Rise of Carthage campaign tweaks
Programming
- Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
- AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
- Added support for yields with negative demand
- Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
- Added support for showing images of workshop maps in Manage Mods tab
UI
- Added upgrade icon to city production buttons for specialists that replace an existing specialist
- Added year of discovery to each acquired tech on the Tech Tree
- Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
- Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
- Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
- Agent networks with agents now shown in Spymasters Agent Networks submenu
- Added minimum range to unit encyclopedia entries where relevant
- Improved helptext for traits that can replace other traits
- Localization text updates
- Removed the Text tab from the Event Browser
Bugs Fixed
- Fixed repair recommendation and improvement ping hover issues
- Fixed production queue buttons
- Fixed increasing player count disabling Allow Duplicate Nations option
- Fixed character memories also getting applied to the character's family
- Fixed city recommendation icons appear for non-visible production buttons
- Fixed agent networks submenu player colors
- Fixed issues with city widget capture text
- Fixed data issue for culture on city tab
- Fixed data issues for specialist widgets and pings
- Fixed improvements placed in the map editor always getting raised to the hill height offset
- Fixed irrelevant tribes appearing in the tooltip of some character bonuses
- Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
- Fixed bug that forced some map scripts to put all players on the same continent
- Fixed event text/goal mismatch
- Fixed incorrect number of players stored in the options file for multiplayer settings
- Fixed hotseat games restarting with the wrong active player
- Fixed modio uploading all files in Maps folder
- Fixed modio maps reporting version issues if modVersion is blank
- Fixed modio maps sometimes not getting metadata embedded in the mapfile
- Fixed modio maps images not showing on manage mods tab
- Fixed possible null reference when map filename isn't the same as map display name
- Fixed mods with file information showing private full path filename
- Fixed mod uninstall button not working on Install tab immediately after an installation
- Fixed Civil War affecting all players (Behind the Throne)
- Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
- Text and event fixes
Notes for Modders
- It is recommended to upload new versions of map mods in order to take advantage of fixes and new features