Test Branch 1.0.78988 Test 2025-07-30
[p][/p]Design
[p][/p]- [p]Duel map size is now smaller (45x45) and defaults to 2 players[/p][/*]
- [p]Added new map size Tiny, which is the same size as the old Duel[/p][/*]
- [p]Maximum Number of Opponents allowed is now set per map size at twice the default number of players[/p][/*]
- [p]Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players[/p][/*]
- [p]Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)[/p][/*]
- [p]The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels [/p][/*]
- [p]The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)[/p][/*]
- [p]Units that are no longer hidden because of an effect being removed remain hidden until they move or attack[/p][/*]
- [p]Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees[/p][/*]
- [p]Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don't fail if the last contacted tribe is eliminated [/p][/*]
- [p]Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods) [/p][/*]
- [p]Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)[/p][/*]
- [p]Occurrences no longer remove roads when changing terrain to a type that doesn't support roads, unless impassable (Wrath of Gods)[/p][/*]
- [p]Added new Sacrifice Courtier goal to the Wrath of Gods scenario[/p][/*]
Programming
- [p]Occurrences are processed for each player separately during their turn [/p][/*]
- [p]Revised AI specialist and improvement building priorities[/p][/*]
UI
[p][/p]- [p]Replaced icons for Strength and Weakness[/p][/*]
- [p]Removed tile change notifications from game log[/p][/*]
- [p]Localization text updates[/p][/*]
- [p]More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)[/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed game hang when Send Caravan mission is completed in one turn[/p][/*]
- [p]Fixed game hang when city site urban tiles are outside the map playable area[/p][/*]
- [p]Fixed 11th ambition / 2nd National ambition sometimes getting offered[/p][/*]
- [p]Fixed null reference on exit to menu[/p][/*]
- [p]Fixed tooltips clearing unnecessarily between turns [/p][/*]
- [p]Fixed governor icon not updating after losing control of a city[/p][/*]
- [p]Fixed tile recommendation icon interactability when tile status is active[/p][/*]
- [p]Fixed possible crash if a mod eliminates a council position[/p][/*]
- [p]Fixed tile border expansion when using the Game Editor[/p][/*]
- [p]Fixed leader trait achievements not working when new leader already has trait[/p][/*]
- [p]Fixed AI behavior for congested battlefields[/p][/*]
- [p]Fixed pinned characters being shared between players[/p][/*]
- [p]Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)[/p][/*]
- [p]Text and event fixes[/p][/*]