Main Branch 1.0.78053 Release 2025-05-28
Headline changes
- Governor, Law and Improvement changes
 - Ruthless AI improvements
 - 14 new events
 - New Ship icons
 
Design
Garrison and Governor changes:
- Governors no longer require a Garrison
 - Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
 - Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)
 
Law changes:
- Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
 - Freedom now gives -5% Rebel chance instead of +1 happiness per city
 - Calligraphy now gives +10 culture per city instead of +4 culture per library
 - Swapped Calligraphy and Iconography upkeep costs
 - Swapped Colonies and Serfdom upkeep costs
 
Other design changes:
- Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%
 - Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%
 - Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%
 - Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)
 - Increased AI penalties on The New difficulty (20% -> 25%)
 - Ruthless AI declares war on a winning player even if that player is not directly reachable
 - Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
 - Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
 - The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
 - When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
 - Damaged cities cannot be gifted to another team
 - Added 'No city gifting' option to MP setup
 - Disjunction mapscript with King of the Hill option balance improvements
 - Minor cities can be created even if the site is occupied
 - Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
 - Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
 - In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
 - Drought effect tweaks (Wrath of Gods)
 - Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
 - Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
 
New Events
14 new events added - 11 for base game and 3 for Behind the Throne DLC
- A City Like No Other
 - Deadly Inheritance
 - I Love It When A Plan Comes Together!
 - New Front
 - No War Declaration
 - Not to Be Trusted
 - Offensive Remarks
 - Reaping the Whirlwind
 - The God Queen
 - Triple Cross!
 - Tutorial: Upgrade Mercenaries
 - No Longer of Use (x2) (Behind the Throne)
 - Support or Scheme (Behind the Throne)
 
Programming
- The AI claims cleared city sites more urgently (with force march, if necessary)
 - Performance optimization
 - Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible
 - Family bonuses now check whether the bonus player has that family
 - Improved AI chokepoint management and attacks with high unit density
 - Memory allocation improvements
 - Occurrence terrain change refactor, now more mod friendly
 - Changed opinion-calculating functions to return a tuple
 - Event triggers can now have an arbitrary number of subjects
 - Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
 - Added EffectCity aiYieldRateSpecialistRural
 - Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
 - Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
 - Added support for Religions to have a law opinion directly, not just through theologies
 
UI
- Ship unit icons replaced to make the differences between them clearer
 - Added improvement net yields in tooltip
 - Foreign city citizen and specialist numbers now shown if the city tile is visible
 - Foreign city tooltips no longer show defense and damaged state unless the city is visible
 - Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
 - Added missing improvement warning text to unique unit production buttons
 - Added opinion gain line to Make Agent tooltip
 - Improved German grammar for character relationships
 - Stacked worker count shown on tooltip even when not actively building an improvement
 - Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
 - Added dynamic helptext for Attribute effects and tweaked Attribute helptext
 - Added Prosperity to Wrath of Gods setup
 - Ambitions display no longer gets minimized when clicking on listed ambitions
 - Pin Character icon has higher saturation when character is pinned
 - General traits which only affect some unit types now display affected unit types
 - Character relatives display now left-aligned
 - Improved border expansion predictions
 - Leader now shown on Court tab
 - Leader concept added to Encyclopedia
 - Horse trait now shown in Encyclopedia
 - Improved Encyclopedia entry for Citizen concept
 - Religions now always show founding requirements in the Encyclopedia
 - Characters entries in Encyclopedia now list unique events and missions
 - Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
 
Bugs Fixed
- Fixed tribal diplomacy cooldown not being enforced
 - Fixed minor cities not always being created when they should be
 - Fixed Send Goods icon display
 - Fixed load/save error from border expansion
 - Fixed null reference when tribe sites sit outside map boundaries
 - Fixed incorrect default value for resource hill height offset
 - Fixed improvement culture prereqs not working with modded culture
 - Fixed family opinion penalty from the Imprison mission getting applied to the character instead
 - Fixed net yields for projects to include secondary effects
 - Fixed sign error in specialist net yield help text
 - Fixed occurrence notification localization when playing MP with players using different languages
 - Fixed tech names not showing up on cards in some languages
 - Fixed changing a tile improvement affecting city build queue specialists on other tiles
 - Fixed character card not selecting tribe leader
 - Fixed occurrence overlay getting stuck in some cases
 - Fixed temporary overlays not getting cleared when blocking popups are active
 - Fixed units being bounced by an Occurrence before taking damage from it
 - Fixed bug with Player.canEverHaveEffectCity
 - Fixed tile territory assignment in game editor
 - Fixed Grand Vizier interfering with automated unit management
 - Fixed camera zooming to fog when clicking foreign character with job
 - Fixed Towers giving extra height instead of extra range
 - Fixed movement bug that resulted in allied units not getting bounced out of your territory
 - Fixed some AI retreat confusion
 - Fixed promotion button icons not aligning to right of button
 - Fixed nation crest color issues
 - Fixed tooltip positioning issues with HUD scaling
 - Fixed missing source traits on some effectCity entries
 - Fixed Opulence project not granting family opinion bonus
 - Fixed tooltip for event options that marry away characters
 - Fixed city production text not updating after builds finish
 - Fixed founded city territory bug
 - Fixed extra mission buttons appearing in some cases
 - Fixed missing at sea bonus description
 - Fixed production text sometimes not appearing in some languages when city healthbar is visible
 - Fixed Chancellors with negative discipline not reducing money income
 - Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
 - Fixed mods not showing in Upload tab in some cases
 - Fixed map mod attributes not being checked in setup screen
 - Fixed scenario victory achievements sometimes not completing
 - Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
 - Fixed Heroes of the Aegean scenario 4 state religion adoption
 - Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
 - Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
 - Fixed Pharaohs of the Nile overlapping goals UI
 - Fixed unwanted VPs in The Hill scenario
 - Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
 - Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
 - XML ordering fixes
 - Text and event fixes
 
