Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
 - Caravans can enter Anarchy-owned tiles
 - Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
 
Programming
- AI improvements to handle worker blockades
 - AI now buys resources for unit upgrades
 - AI performance optimizations
 - Reduced allocations from text icon scaling
 - Reduced resolution on terrain heightmaps to reduce memory footprint
 
UI
- Added games completed to Hall of Fame achievements page. Games won now shows games actually won
 - Enhancements to coloring on recommended improvement widget
 
Bugs Fixed
- Fixed specialist bug after capturing a city with the Jerwan Aqueduct
 - Fixed incorrect default nation selection on setup
 - Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
 - Fixed some shaders failing to render on Macs
 - Fixed law/improvement help indentation in tech tooltip
 - Fixed a bug related to AI unit upgrading
 - Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
 - Fixed religion opinion load/save error
 - Fixed Event Browser scaling
 - Fixed AI ignoring targets that are not reachable from its own territory
 - Miscellaneous AI fixes
 - Text and event fixes
 
