Test Branch 1.0.76797 Test 2025-03-12
Design
National Ambitions:
- The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
 - The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions
 - National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
 - All National Ambitions are listed in the Encyclopedia under their own category
 - Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
 - Added new regular Ambition 'Control 4 Hamlet class improvements'
 - Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered
 
Continent map script changes:
- Continent is now the default map script
 - Added new Extreme Terrain suboption 'None' and made this the default
 - Tribal Lands placement option removed
 
Other design changes:
- 7 new events relating to Calamities happening to other players (Wrath of Gods)
 - Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
 - Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
 
Programming
- Mod manager no longer fully loads installed maps when fetching subscription info
 - Unit XP overflow into training uses TRAINING_PER_XP for consistency
 - Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
 - iCivics has been renamed to iCost in project.xml
 
UI
- Popup text minimum scaling reduced
 - Can now queue the same tile multiple times without the unit executing the queued moves
 - When the last tile in a move queue is right-clicked, the unit executes the queue
 - Flipped luxury panel buttons
 - Tweaked alignment for scenario-specific goal info
 - Archetypes now shown in line of succession panel
 - Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
 - Boosted plague fog visibility (Wrath of Gods)
 - Boosted volcano animation speed (Wrath of Gods)
 
Bugs Fixed
- Fixed Korean text sometimes not displaying
 - Fixed text autosizing issues
 - Fixed popup text not updating immediately after changing scaling
 - Fixed assert when removing player ownership from a tile with a religion attached
 - Fixed forest on lake tile in Middle East map
 - Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
 - Fixed a threading issue that could cause server-side exceptions
 - Fixed unit queuing bugs
 - Fixed units not being selectable through overlays
 - Fixed some UI elements not updating properly after undoing initial found
 - Fixed occasional opinion arrow misalignment in event popup
 - Fixed city recommendation assert
 - Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)
 - Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)
 - Fixed inheritance screen submenu positioning (affects previous Test build only)
 - Fixed research bar showing in city view (affects previous Test build only)
 - Fixed hidden names on mini tech tree (affects previous Test build only)
 - Fixed minimized decisions showing on city screen (affects previous Test build only)
 - Fixed city production and unit submenus getting cut off (affects previous Test build only)
 - Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
 - Fixed some rendering issues when terrain changes height (Wrath of Gods)
 - Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
 - Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
 - Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
 - Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
 - Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
 - Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)
 - Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
 - Fixed Wrath of Gods scenario duplicate victory threshold events in some cases
 - Text and event fixes
 
