Test Branch 1.0.74860 Test 2024-11-06
Design
- Tribal Divorces: Divorcing a tribal spouse now results in a negative opinion with that tribe
 
Programming
- Headless autoplay: Added support for AI auto-runs in headless mode
 - Run OldWorldAutorun.bat in the same folder as the game executable
 - All players in the save are controlled by the AI for the specified number of turns, after which the game exits
 - Can examine runs by opening the autosaves that are placed in the Auto folder
 - Improvement and Project Legitimacy: now tied to effectCity and always converted to orders in no characters mode
 - Added triggers: EVENTTRIGGER_PLAYER_DIPLOMACY_CHANGED and EVENTTRIGGER_TRIBE_DIPLOMACY_CHANGED
 
UI
- Family tab icons: removed player color
 - Marriage missions: now grouped together
 - Inheritance and Tech Tree screens: now scrollable with camera keys (WASD)
 - Religion Tooltips: Active Clergy and Current Followers no longer shown if there are none. Added +2 civics to Holy City line
 - City Tooltips: Added tile tooltip content to bottom of city tooltip
 - Royal characters: Changed 'fellow Royal' to 'A Royal'
 
Bugs Fixed
- Fixed the AI broken in last test release
 - Fixed lnfo loading bug that could cause new games to fail to start
 - Fixed undo/redo related to tribal invasions
 - Fixed bug with random seed for event story trigger test not matching the seed of the actual triggered event
 - Fixed bug with bSingle effectCity effects that spawn rebels possibly being counted multiple times (affects mods only)
 - Fixed silent event failures caused by type cast issue
 - Fixed units failing to spawn from improvements in Barbarian Horde games after the invasion had started
 - Fixed disable environment audio toggle not taking effect immediately
 - Fixed Fickle Band effects not triggering when divorce happened from an event
 - Fixed ships exiting Great Cothon not always getting their size updated
 - Fixed multiple selection highlights
 - Text and event fixes
 
