Design
- Inland Sea map script no longer has desert and mountains at the top and bottom of the map
 - Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
 - Tweaks to eligible events for Minimal Event Level and No Events
 - Kush Scouts with a Schemer leader are no longer invisible when building Forts
 - Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.
 
Programming
- AI no longer builds other projects in border cities if it can build walls
 - AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
 - Mods can now have custom event art
 - Eliminated per-frame heap memory allocations from glowing text
 
UI
- Updated localization text
 - No Events toggle moved to Event Level dropdown
 - Improved road visibility on minimum terrain detail
 - Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
 - General name is a now a link on the unit selection panel
 - Adjusted spacing in unit tooltip bonus table
 - Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
 - Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
 - Added organized tribal unit concept and indication on unit tooltip
 - Added notification icon for Occurrences (Era of Peace, Civil War etc)
 - Laws screen now potentially scrollable (affects mods that add laws)
 - Units can now be selected through world UI elements (Harvested icon, text from overlays)
 - Improved handling of grammatical gender
 - Tech cards display now updated when science stockpile changes
 - Tile yield overlay now shows negative yield values (but does not include consumption)
 - Moved All Characters list to the right side of character filters.
 - Character list now sorts by family, with head at top and then by age
 - Family and Religion heads now have their background highlighted in the character list
 
Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
 - Fixed occasionally-hidden yield costs on production buttons
 - Fixed null reference in AI bonus value calculation for tribe cities
 - Fixed artefacts at the edges of fog of war from some viewing angles
 - Fixed stats breakdown tooltips
 - Fixed Learn to Play menu scenario expansion
 - Fixed simple setup screen not correctly applying the difficulty level from the options file
 - Fixed a No Events event appearing incorrectly
 - Fixed religion opinion tooltip issue
 - Fixed reign years display for bypassed rightful heir
 - Fixed autobuild cities sometimes not selecting something to build
 - Fixed some issues with in-game language changing
 - Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
 - Fixed inland tribes setting for Continent map script
 - Fixed some truncated link hovering issues
 - Fixed AI not advancing to occupy a settlement
 - Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
 - Fix player power display in German
 - Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
 - Text and event fixes
 
