Design
Tech tree changes:
- Moved Free Akkadian Archer card to Forestry
 - Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
 - Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
 - Moved Free Scholar tech card from Forestry to Metaphysics
 - Moved Architecture and Vaulting back a tier in the tech tree
 - Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
 - Architecture requires Drama instead of Portcullis
 - Portcullis no longer requires Drama
 - Stirrups requires Portcullis instead of Citizenship
 - Windlass requires Manor instead of Architecture
 - Siege Tower bonus card requires Windlass
 - Free Perfume card requires Architecture instead of Portcullis
 
- Most map scripts in multiplayer now place all human players on the same landmass.
 - Exceptions are Archipelago, Continents, Player Islands and Disjunction
 - This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
 - In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
 - Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
 - Laurion Mine now enables a Miner specialist on the tile
 - Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
 
Programming
- Improved AI unit danger estimate
 - AI now helps their allies count down the capture timer for cities
 
UI
- Added notification for units that you kill during your turn
 - City borders now pulse when hovering over the city center
 - Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
 - Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
 - Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
 - Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
 - Family tree toggles now remember their previous state
 - Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
 - Added support for a more complete set of stats in No Characters mode
 - Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
 - Smaller tech status icons to reduce overlap on mini tech tree
 
Bugs Fixed
- Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
 - Fixed raiding units not raiding after making peace with their original tribe
 - Fixed pinned characters getting removed on leaders death
 - Fixed tribe widgets being occluded by terrain in some cases
 - Fixed the effect of multiple holy cities in the same city not stacking
 - Fixed abdication sometimes leaving permanently exploring leaders
 - Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
 - Fixed events not popping up on start of turn in hotseat
 - Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
 - Fixed Rise of Carthage scenario 4 goal to cross the alps sometimes not completing
 - Fixed hover effect not showing on tech cards
 - Fixed nation/tribe opinion not updating immediately after diplomacy changes
 - Fixed city camera state not resetting at start of turn when selecting a city between turns
 - Fixed Royal characters sometimes not appearing in family tree
 - Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
 - Fixed invalid index exception from rebels spawning from a city without a family
 - Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
 - Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
 - Text and event fixes
 
