Headline Changes
- Allowed buying water tiles adjacent to land
 - Improvement adjacency restrictions removed
 - Added Resource improvement ping
 - AI improvements
 
Design
- You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
 - Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
 - Temples now give +1 happiness per adjacent Cathedral
 - Unit vision is now consistently equal to their movement plus 2
 - Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
 - The AI now builds fewer units at the lower aggression settings
 
Programming
- AI now takes into account improvements and specialists already being built when evaluating border expansions
 - AI now saves kills for units that can gain XP, all else being equal
 - AI now less eager to replace improvements
 - AI no longer swaps unit positions
 - AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
 - Fixed AI valuation of Divine Rule
 - Fixed AI effectCity valuation for units that require resources
 - Better recovery from network games being unlisted from Unity's relay servers
 
UI
- Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
 - Moved Scenario button from single player to main menu
 - Added button to start multiplayer scenario games to the scenario screen
 - World map scenarios now have all game options available
 - Multiplayer specific game options are now always available for MP scenarios
 - Moved map options up so that they are next to the scenario dropdown in the MP setup screen
 - MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
 - Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
 - Clicking on a gift unit/city notification now pans the camera to the location of the gift
 - Tooltip behavior when hovering over links now more consistent
 - Tooltip now warns if a character who's about to leave a job is currently running a mission
 - Added suitor opinion to marriage tooltip
 - Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
 - VP breakdown now combines endgame techs as one line
 - Disabled word wrapping for city production button cost line for potential mods with additional costs
 - History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
 - Expanded river clutter splats to improve river visibility in vegetation
 
Bugs Fixed
- Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
 - Fixed improvement pings producing log entries and sound effects for teammates
 - Fixed turn style and turn timer dropdowns bug
 - Fixed hotseat selection cycling
 - Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
 - Fixed default teams on MP Scenario setup screen
 - Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
 - Fixed council conversion ambitions counting council slots from unavailable DLCs
 - Fixed language mods not displaying some icons on first load
 - Fixed encyclopedia vision value
 - Fixed missing links in turn summary and notifications
 - Fixed portrait editor failing to load portraits on second load
 - Fixed culture reduction bug in game editor
 - Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
 - Fixed Carthage 2 resource goal not completing
 - Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
 - Fixed multiple influence icons showing in events and goals in Learn to Play 3
 - Fixed unset player language causing Unity text asset unload from worker thread
 - Fixed a nested link issue with council characters
 - Fixed load save inconsistency
 - Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
 - Fixed some Occurrence bugs
 - Fixed tile issue in Dead Sea Duel map
 - Text and event fixes
 
