Headline changes
- New game setting for player starting development in MP and new Victory Point setting option
 - Balance changes to bonus tech cards, families and dynasties
 - Lowered apparent age of character portraits when using portrait interpolation
 - 9 new events
 
Design
- Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
 - Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
 - Bonus tech cards position and cost in the tech tree reorganized
 - Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
 - Rider family seat now gives 1 Order / turn
 - Sages no longer have +25% science in their seat
 - Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
 - Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
 - Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
 - Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
 - Added preferred families for more dynasty leaders (Wonders and Dynasties)
 - Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
 - Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
 - Legitimacy cost for adoption reduced from 4 to 2
 - Miserable trait has a chance per turn of being removed
 - Competitive mode back to giving a flat rate of science, civics, training, and money
 - Improved city site resource placement so that it is less likely that one of them is unreachable
 - Old World pre-made map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
 - You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
 - When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
 - Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
 - Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
 - Event trait delay no longer happens when there is no undo
 - Swapped names of Persian Cleric and Rider families (for historical accuracy)
 - Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
 - Improved scaling of diplomatic event chance with number of AIs
 - Marriage events now only occur for the leader and their children
 - Added Greedy to Seven Sins trait group and removed Extravagant
 - Removed turn delay on more event bonuses when No Undo is enabled
 - Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships. Parsa renamed to Persepolis
 
New Events
- A More Disciplined Approach
 - Battle Diary
 - Emergency War Taxes
 - Enough Missiles to Block the Sun
 - Learning From Our Mistakes
 - Masquerade
 - Taking the Reins
 - The Fluffy Bunny
 - Whispers from the Gods
 
Programming
- Worker AI improvements
 - AI saves yields for Wonders less aggressively, allowing them to spend more developing their economy
 - Improved AI consideration for connecting its cities to foreign cities
 - AI no longer spends orders to place military units on city sites when it has not yet met any opponents
 - AI now purposely builds ships in specific water areas, like humans can
 - Moved map scripts to their own folder
 - Network code cleanup
 - Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
 - Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
 - Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
 - Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
 - Portrait Editor now automatically attempts to regenerate portraits without feature points
 - Network connection improvements
 - Dynasty start sites are now definable directly in map files
 - Removed explicit construction states asset definitions for wonders that shouldn't have one
 
UI
- Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
 - Clicking a link within a mission button will activate the mission rather than opening the link
 - Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
 - Adjusted floating text to better accommodate some bonuses
 - HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
 - Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
 - City screen (F7) now applies default founding turn sort when clicking the city name column
 - Added connected icon to cities tab
 - Moved family/religion actions to bottom of selection panel
 - Added per-culture level limits to improvement Encyclopedia entries
 - Ships show a text status while anchoring
 - Raider unit tooltips now show original tribe
 - Unit tooltips now show original unit owner
 - Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
 - Improvement yield modifiers are shown even if they sum to zero
 - Trait gain / loss bonus helptext now shows yield change for traits with leader effects
 - Added popup for when connection is restored in network multiplayer
 - Changed Mod Browser resources link to Modding Guide page
 - Added button with link to documentation to Portrait Editor
 - Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
 - Show character subject requirements in red when no valid characters found for a mission
 - Allow deselection on inheritance screen by clicking background
 - Aligned ping popup dropdown/input field
 - Added a hint about customizing opponent player parameters in a single player game
 - Former regents now included in turn summary
 - Improvement helptext displays when max improvement count is 1 for a city
 - Updated National Alliance helptext to include that players can move and attack with allied units
 - Added descriptions to Make Clergy and Pagan Sacrifice missions
 - Add Road button now shown on invalid terrain
 - Wonders now shown on city Improvements tooltip
 - Negative penalty for missing family luxuries shown on send luxury to family button
 - Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
 - Added unsubscribe instructions to multiplayer turn emails
 - Mod browser speed improvements
 - Display the build's date in unambiguous international format instead of American
 - Character name is now always show in character help tooltip to give a link for selection
 - Player option to follow moves of AI at war no longer includes civilian units
 - Added target/prereq icons to techs tooltip while hovering over tech tree button
 - Killed unit log entry now includes the killed unit's promotions
 - Added reminders for clergy missions
 - Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
 - Map Editor now handles setting DynastySites for defining where a dynasty will start from
 - Improved Hall of Fame column header formatting
 - Improved tooltip for heir naming options
 - Renamed Enlist Next to Enlist Next Kill
 - Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.
 
Bugs Fixed
- Ship build water area now takes priority over city territory
 - Fixed units incorrectly advancing when rout not possible
 - Fixed event level not being visible in scenario MP screen
 - Fixed missing Resource density, city site density, and city site number options on some map scripts
 - Fixed some mod load/unload issues
 - Fixed DLL mods not shutting down when loading a save in-game
 - Mod assemblies are now reference counted to fix DLL load/unload issues
 - Fixed inconsistent header sizing on tab panel
 - Fixed unit action buttons not appearing for units of allied nations
 - Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
 - Fixed assert error in Heroes of the Aegean scenario 5
 - Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
 - Fixed unit harvest tooltip to display yields gained for allied units
 - Fixed initialization of mod browser scrollbar on manage mod list.
 - Fixed clicking some input fields (text ping, bug report screen) selecting all text
 - Fixed settlement religion icon update on undo
 - Fixed bug where raiders could raid the wrong player
 - Fixed fortification bar for AI units showing even when they are moving
 - Fixed leader background not being updated when switching due to premade map
 - Fixed heir naming popup title
 - Fixed overlap on dynasty portraits in SP setup
 - Fixed free ships spawning on smaller bodies of water when a larger one is available
 - Fixed missing options menu tooltips
 - Fixed city luxury list tooltip not appearing
 - Fixed an AI-related UI assert
 - Fixed an assert for automated human units
 - Fixed leader tooltip overlap with actions menu
 - Fixed dynasty dropdowns not populating correctly on scenario setup screen
 - Fixed decision update bug for MP games
 - Fixed assign general audio level
 - Fixed some team contact issues
 - Fixed a movement bug where you could spend orders but not complete the entire move
 - Fixed mixed language text appearing in cloud games
 - Fixed difficulty dropdown in SP advanced setup
 - Fixed tribes entering their own camp getting credit for capturing a settlement
 - Fixed highlighted tiles for selected Disciples
 - Fixed human development not applying due to defaults
 - Fixed empty parenthesis on trait loss when no ratings change involved
 - Fixed some button links still activating on click
 - Fixed some settings getting reverted to default
 - Development fix in event editor
 - Portrait Editor fixes
 - Heroes of the Aegean scenario 5 fixes
 - Fixed Rome over expanding in Learn to Play 5
 - Fixed raiders sometimes not raiding
 - Fixed missing option defaults in Safe Mode
 - Fixed hotkey rebinding in Safe Mode
 - Fixed tooltip locking on inheritance screen
 - Fixed some cases where border preview showed the wrong color
 - Fixed tooltip positioning issues
 - Fixed missing UI elements in Carthage and Pharaohs scenarios
 - Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
 - Fixed road pathfinder error when used on tiles where roads cannot be built
 - Fixed two character different character portraits actually referring to the same art
 - Fixed clergy reminder text reference
 - Fixed network multiplayer with non-internal mods
 - Fixed an issue with loading modded games for network play
 - Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
 - Fixed some button clicks not triggering button audio
 - Fixed errors on leader selection screen after coming from the scenario selection screen
 - Fixed single player start menu sometimes not showing character portraits
 - Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
 - Fixed automated icon showing on city list
 - Fixed free extra action effectUnit load/save inconsistency
 - Fixed mod error notification when no mods loaded
 - Fixed null exception on shutdown in hotkey manager
 - Fixed yield modifier bug
 - Fixed invalid index exception
 - Fixed text preventing tooltips from locking in some cases
 - Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
 - Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
 - Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
 - City tooltip fixes
 - Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
 - Default AI Dynasties option is hidden when No Characters is enabled
 - Text and event fixes
 
