Design
- Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
 
New crowning ambitions added:
- 8 Elder specialists in each Family Seat
 - Polytheism and 4 Elder Acolytes in each Family Seat
 - Stockpile 2000 of each resource
 - Send 20 luxuries
 - Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness'
 
- Leader and heir now get an additional trait option that is not related to their current job when upgrading
 - Raging tribes will now get a centralized AI whenever they have at least one city in their possession
 - Doubled the effect of Righteous and Debauched traits
 - Increased Harbor net adjacency bonus from 40% to 60%
 - Units now always advance after kill when attacking camps that are not city sites
 - Lowered order amount demanded by the AI when giving tribute for truce
 - Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
 - Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
 
Programming
- AI value for garrisons lowered
 - AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
 - Removed UI XML hotloading
 - Added more multiplayer client logging
 - Possible fix for occasional reconnection failures in MP
 - Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
 
UI
- Added turn summary entry for new techs and consolidated some categories
 - Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
 - Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
 - Added loading hourglass cursor to scenario menu
 - City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
 - Ignore to-be-occupied tile for calculating potential bounces during attack preview
 - Tweaks to notification tooltip for Steam Deck
 
Bugs Fixed
- Fixed some traits causing the trait display to be inaccurate
 - Pharaohs of the Nile scenario 3 raider and unit bounce fixes
 - Fixed Seaside map script help text (no longer default)
 - Fixed turn summary popup scrolling
 - Fixed raiders sometimes not finding the city they are supposed to raid
 - Fixed replay for server games
 - Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
 - Fixed game failing to start correctly when username can't be set
 - Fixed links breaking in turn summary
 - Fixed city health bars sometimes not displaying properly after undo
 - Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
 - Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
 - Fixed default setup options sometimes not displaying correctly
 - Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)
 - Text and event fixes
 
