Design
- The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
 - The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
 - Empty reserved sites are revealed on founding your capital
 - Launch Offensive now costs 800 training, up from 600
 - Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
 - Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
 - Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
 - Minor Cities now give +10% defense and no longer give Discontent
 - Removed Cult events from Competitive mode (Sacred and Profane)
 - Removed Kush's nation opinion modifier with Egypt
 - Many events restructured and tweaked
 
Programming
- City starting culture now properly defined through InfoGlobals (for modders use)
 - Added bAbandonCity bonus (for modders use)
 - Better network match check logging
 - Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
 
UI
- Turn summary now always shows birth of royal children
 - Events are now included in cloud game turn summary emails
 - Changed attack preview UI to be a tooltip so it can be locked
 - Removed redundant job line in character tooltip
 - Character tooltip no longer shows agent status for characters on other teams
 - Added new construction states for the Great Cothon and the Colosseum
 - Player turn text now shown in cooperative MP games
 - Cloud game descriptions now stored in the correct language for each player
 - Increased text ping character limit from 40 to 255
 - Removed heir-naming popup when the leader is not the parent
 - Notification header text can no longer wrap to a new line
 
Bugs Fixed
- Fixed issue with animated resource display on AMD GPUs
 - Fixed some family icon issues
 - Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
 - Fixed automate button being shown in non-player cities
 - Fixed some UI interactions with canceling missions
 - Fixed null reference on religious council goal helptext
 - Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
 - Fixed enter/return not interacting with save browser prompts
 - Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
 - Fixed duplicated tech prereq indicators
 - Fixed newly arrived characters past the fertility age being fertile
 - Fixed some asserts and null references when converting a cloud game to network
 - Fixed city links not spawning tooltips in some cases
 - Player and game names can no longer include multiple lines
 - Text and event fixes
 
