Test Branch 1.0.75158 Test 2024-11-27
Design
- Difficulty rename:
 - The Advanced Difficulty setting is now called Prosperity
 - The Simple Difficulty presets remain as they were
 - Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
 - Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
 - Distant raids are now tied to Tribe Level instead of Difficulty
 
- Alliance victory is now an setup option, default is off
 - Ask to Declare War mission disabled for allies
 - Upgrading a unit now keeps its fortification state
 - Gifting, converting, hiring, or recruiting a unit can no longer result in it being in territory where it should not be
 - Can now upgrade units inside your team's cities, even if they are not your own cities
 - Vizier courtiers are no longer giftable in MP
 
Programming
- Improved replay so that it still works if there is data only from the current turn
 - AI performance optimization
 - Added more logging for AI unit priority comparison failure
 
UI
- Character tooltips no longer show trait effects
 - All attacks now listed under Units Attacked notifications (previously kills were not shown)
 - Free promotions are now indicated in the city production list and unit type tooltip
 - Death of governor decision now auto-invalidates if the city can no longer have a governor
 - Defeat status now shown when the active player is eliminated in MP even if the game is still ongoing
 - Event browser story preview improvements
 - Law strategy notes updated
 
Bugs Fixed
- Fixed invalid moves adding undo points
 - Fixed some events failing to appear with the Ruthless AI setting enabled
 - Fixed player connection state UI for single-player network games
 - Fixed Thracians in Learn to Play 4 being visible before they should be
 - Fixed unit widgets failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
 - Fixed server games preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
 - Fixed bug where client could be in a different language to the active player
 - Fixed Hall of Fame bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
 - Fixed Hall of Fame difficulty sorting
 - Fixed network messages being sent out of order
 - Fixed character suffix bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
 - Fixed achievement text that referred to Kushite Cavalry instead of Mounted Lancers
 - Fixed Ten Crowns achievement incorrectly counting regents twice
 - Fixed Rise of Carthage scenario 2 goals sometimes not getting offered
 - Fixed Rise of Carthage starting heirs not being Royal and therefore not tutorable
 - Fixed Pharaohs of the Nile scenario 2 event triggering multiple times
 - Text and Event fixes
 
