Test Branch 1.0.75158 Test 2024-11-27
Design
- [b]Difficulty rename: [/b]
- The Advanced Difficulty setting is now called Prosperity
- The Simple Difficulty presets remain as they were
- Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
- Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
- Distant raids are now tied to Tribe Level instead of Difficulty
- [b]Alliance victory[/b] is now an setup option, default is off
- [b]Ask to Declare War [/b]mission disabled for allies
- [b]Upgrading [/b]a unit now keeps its fortification state
- [b]Gifting, converting, hiring, or recruiting [/b]a unit can no longer result in it being in territory where it should not be
- Can now [b]upgrade units [/b]inside your team's cities, even if they are not your own cities
- [b]Vizier courtiers[/b] are no longer giftable in MP
Programming
- [b]Improved replay[/b] so that it still works if there is data only from the current turn
- [b]AI performance optimization[/b]
- [b]Added more logging [/b]for AI unit priority comparison failure
UI
- [b]Character tooltips[/b] no longer show trait effects
- [b]All attacks [/b]now listed under Units Attacked notifications (previously kills were not shown)
- [b]Free promotions [/b]are now indicated in the city production list and unit type tooltip
- [b]Death of governor[/b] decision now auto-invalidates if the city can no longer have a governor
- [b]Defeat status [/b]now shown when the active player is eliminated in MP even if the game is still ongoing
- [b]Event browser [/b]story preview improvements
- [b]Law strategy notes[/b] updated
Bugs Fixed
- Fixed [b]invalid moves [/b]adding undo points
- Fixed some [b]events failing[/b] to appear with the Ruthless AI setting enabled
- Fixed [b]player connection state UI[/b] for single-player network games
- Fixed Thracians in [b]Learn to Play 4[/b] being visible before they should be
- Fixed [b]unit widgets [/b]failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
- Fixed [b]server games [/b]preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
- Fixed bug where client could be in a different language to the active player
- Fixed [b]Hall of Fame[/b] bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
- Fixed [b]Hall of Fame[/b] difficulty sorting
- Fixed [b]network messages [/b]being sent out of order
- Fixed [b]character suffix [/b]bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
- Fixed [b]achievement text [/b]that referred to Kushite Cavalry instead of Mounted Lancers
- Fixed [b]Ten Crowns achievement [/b]incorrectly counting regents twice
- Fixed [b]Rise of Carthage scenario 2 goals[/b] sometimes not getting offered
- Fixed [b]Rise of Carthage starting heirs [/b]not being Royal and therefore not tutorable
- Fixed [b]Pharaohs of the Nile scenario 2 event [/b]triggering multiple times
- Text and Event fixes
