Design
- Bonus tech cards position and cost in the tech tree reorganized
 - Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
 - Improved scaling of diplomatic event chance with number of AIs
 - Marriage events now only occur for the leader and their children
 - Added Greedy to Seven Sins trait group and removed Extravagant
 - Removed turn delay on more event bonuses when No Undo is enabled
 
New Events
- A More Disciplined Approach
 - Battle Diary
 - Emergency War Taxes
 - Enough Missiles to Block the Sun
 - Learning From Our Mistakes
 - Masquerade
 - Taking the Reins
 - The Fluffy Bunny
 - Whispers from the Gods
 
Programming
- Worker AI improvements
 - Improved AI consideration for connecting its cities to foreign cities
 - AI no longer spends orders to place military units on city sites when it has not yet met any opponents
 - Removed explicit construction states asset definitions for wonders that shouldn't have one
 
UI
- Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
 - Map Editor now handles setting DynastySites for defining where a dynasty will start from
 - Improved Hall of Fame column header formatting
 - Improved tooltip for heir naming options
 - Renamed Enlist Next to Enlist Next Kill
 - Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.
 
Bugs Fixed
- Fixed clergy reminder text reference
 - Fixed network multiplayer with non-internal mods
 - Fixed an issue with loading modded games for network play
 - Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
 - Fixed some button clicks not triggering button audio
 - Fixed errors on leader selection screen after coming from the scenario selection screen
 - Fixed single player start menu sometimes not showing character portraits
 - Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
 - Fixed automated icon showing on city list
 - Fixed free extra action effectUnit load/save inconsistency
 - Fixed mod error notification when no mods loaded
 - Fixed null exception on shutdown in hotkey manager
 - Fixed yield modifier bug
 - Fixed invalid index exception
 - Fixed text preventing tooltips from locking in some cases
 - Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
 - Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
 - Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
 - City tooltip fixes
 - Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
 - Default AI Dynasties option is hidden when No Characters is enabled
 - Text and event fixes
 
