Test Branch 1.0.78617 Test 2025-07-02
[p][/p]Design
- [p]Multiple Victory support added. On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition. Multiple victories are tracked in the Hall of Fame. [/p][/*]
- [p]Religious improvements may now be adjacent to improvements of different religions[/p][/*]
- [p]Launch Offensive now gives the unit and leader 20 XP[/p][/*]
- [p]Events can no longer end a war with a tribe that has a player ally[/p][/*]
- [p]Resources added during the game (events or other bonuses) can now be placed adjacent resources of different types[/p][/*]
- [p]Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)[/p][/*]
- [p]Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)[/p][/*]
- [p]Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)[/p][/*]
- [p]Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods) [/p][/*]
Programming
- [p]AI retreat tweak[/p][/*]
- [p]AI is a little more careful with sacrificing its good units[/p][/*]
- [p]Decoupled subject picking from events[/p][/*]
- [p]Missions now take an arbitrary list of subjects and relations[/p][/*]
UI
- [p]Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay[/p][/*]
- [p]Map pins can now be added and removed using a grid of icons from the Overlay Customizer[/p][/*]
- [p]Added new player option: Advanced Help Text. Some tooltip information removed when this option is not enabled [/p][/*]
- [p]Added starting characters to SP setup stats screen[/p][/*]
- [p]Added support for cycling through occurrence tiles on click [/p][/*]
- [p]Added turns of/since conflict to player and tribe tooltips [/p][/*]
- [p]Mission subject info now shown in Encyclopedia[/p][/*]
- [p]Up/Down arrows cycle through encyclopedia entries[/p][/*]
- [p]Added yellow warning text to specialist "replaces" text[/p][/*]
- [p]Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign[/p][/*]
Bugs Fixed
- [p]Fixed yield previews getting stuck[/p][/*]
- [p]Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest) [/p][/*]
- [p]Fixed border expansions sometimes including urban tiles that belong to other city sites[/p][/*]
- [p]Fixed free improvement UI not triggering when completing Jebel Barkal[/p][/*]
- [p]Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)[/p][/*]
- [p]Fixed data issue with some tile status text[/p][/*]
- [p]Fixed succession list character links showing effects of being a leader instead of current character effects[/p][/*]
- [p]Fixed empty categories in cloud emails[/p][/*]
- [p]Fixed project net yield bug[/p][/*]
- [p]Fixed MP setup spacing and text wrapping issues[/p][/*]
- [p]Fixed Occurrence overlay sometimes not clearing[/p][/*]
- [p]Fixed Occurrence terrain change notifications appearing for out of bounds tiles[/p][/*]
- [p]Fixed rout preview sometimes being shown incorrectly[/p][/*]
- [p]Fixed Caravans consuming orders when they cannot move[/p][/*]
- [p]Fixed subject matching for characters in eventlinks[/p][/*]
- [p]Fixed Road To overlay not clearing after selecting tile[/p][/*]
- [p]Fixed some parts of the research UI sometimes being uninteractable[/p][/*]
- [p]Fixed note map pings[/p][/*]
- [p]Fixed Pharaohs of the Niles scenario 1 undo back over army deployment[/p][/*]
- [p]Fixed mod upload error [/p][/*]
- [p]Mod browser and upload page fixes[/p][/*]
- [p]Text and event fixes[/p][/*]