Test Branch 1.0.78413 Test 2025-06-19
[p][/p]Design
- [p]Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed[/p][/*]
- [p]Religion spread no longer has a distance limit from the Holy City [/p][/*]
Programming
- [p]Improved AI use of unit staging before an attack[/p][/*]
- [p]Memory allocation optimization[/p][/*]
- [p]Generalized event subject picking so it no longer needs an event, just a list of subjects[/p][/*]
- [p]Various missions started by the leader now no longer block all events with a leader subject[/p][/*]
UI
- [p]Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch[/p][/*]
- [p]Mission requirements in tooltips are no longer shown in some situations where these requirements are all met[/p][/*]
- [p]Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)[/p][/*]
- [p]Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources [/p][/*]
- [p]Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions[/p][/*]
Bugs Fixed
- [p]Fixed yield preview showing incorrectly when replacing an improvement with a specialist[/p][/*]
- [p]Fixed duplicate characters getting generated from events[/p][/*]
- [p]Fixed AI bug that caused retreat from non hostile AI units[/p][/*]
- [p]Fixed critical hit chance not resetting on General wisdom change [/p][/*]
- [p]Fixed flicker when hovering over improvement recommendations[/p][/*]
- [p]Fixed border expansion algorithm [/p][/*]
- [p]Fixed family and religion crest color and opinion display[/p][/*]
- [p]Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted[/p][/*]
- [p]Fixed potential infinite recursion in AI bonusValue calculations[/p][/*]
- [p]Fixed Calamity frequency issues introduced in last test build (Wrath of Gods)[/p][/*]
- [p]Text and event fixes[/p][/*]