Design
- Slavery Law now gives +4 Iron and +4 Stone per city (down from +5)
 - Improved player start selection on premade maps that do not dictate specific starting locations
 - Tribal unit movement AI is now somewhat more sophisticated
 
UI
- All laws and theologies now show yield previews where relevant
 - Moved the generic improvement pings to the top of the dropdown list
 - Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
 - Added yield name and sign in some bonus helptext
 - Improved text selection in ping and bug reporting popups
 - Heroes of the Aegean scenario 6 now highlights goal cities on the map
 
Bugs Fixed
- Heroes of the Aegean campaign polishing pass, many bugs fixed
 - Fixed Rise of Carthage campaign save import bug
 - Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
 - Fixed errors with portrait interpolation enabled when portraits are not setup for it
 - Fixed portraits of characters without a tribe or nation
 - Fixed AI hang
 - Fixed inheritance preview showing wrong character when there will be no heir
 - Fixed AI danger calculation for units that need to be unlimbered
 - Fixed AI unit protection bug
 - Text and event fixes
 
