Design
- No longer possible to lose when dying without an heir, another character will take over
 - Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
 - Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts
 - Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
 - Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
 - Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
 - Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
 - Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
 - Leaders can no longer be Exploring
 - New inland sea map script now has more tiles to compensate for more of it being ocean
 - Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
 - Meritities is now Righteous instead of Revered (Wonders and Dynasties)
 
New Events
89 new base game events:
- A Brush With Death
 - A Child No More (x4)
 - A Famous Hill
 - A Gracious Welcome
 - A Greater Calling Just Called
 - A Little More Time
 - A Narrow Escape
 - A Matter of Faith
 - A Royal Suspect
 - A Shift in Thought
 - Age Of Unrest
 - Alien Traditions
 - An Ignominious Wound
 - Arrow To The Eye
 - Bonds of Faith
 - Celebration of Our Many Blessings
 - Champions of the Guard
 - Complications
 - Cultural Similarities (x10)
 - Elephants of City
 - Entwined Beliefs
 - Familial Ties
 - Family Needs
 - Family Power Play
 - Family Traditions (x10)
 - Fangs Of Our Foes
 - Felled By Arrows
 - Hard Rain
 - Heaven Help Us
 - Hero Of The Realm
 - In The Hands Of God
 - Influence Of Weakness
 - Keepsake
 - Laches
 - Last Of His Line
 - Lucky Break
 - Naming and Necessity
 - National Tour
 - National Treasure
 - No Time Wasted
 - Not Without Risk
 - Poisoned Tips
 - Prime Surplus
 - Rain Of Arrows
 - Rebel Phase
 - Select Timber
 - Shattered Shield
 - Stalwart Spouse (x2)
 - Stronger For It
 - Test Of Metal
 - The Captured Agent
 - The End of an Era (x2)
 - The Freedom Of Divorce (x2)
 - The Goal Of Life
 - The Hunt Continues
 - The Pále
 - The Peoples Shield
 - The Third Man
 - Too Young To Rule
 - Tribe Eliminated Nickname
 - Two Birds
 - Untimely
 - Ward No Longer
 - Welcome Return
 - Wondrous Nation
 
6 new Sacred and Profane events:
- Fugitive From God
 - General Devotion
 - Joined in Mystery
 - The Eyes of God
 - Turning Mani (x2)
 
Programming
- AI chooses Navigation with higher priority
 - AI yield value corrections
 - Can now set a religion to be not Pagan or World
 
UI
- Localization text update for all languages including all missing Wonders and Dynasties text
 - Changed Remind Turn to Turns until Reminder in Improvement and Text pings
 - Added Free Luxury bonus tech art
 - Smoke particles on mines are now hidden when the smokestack is hidden
 - New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised
 - Made Religion/Family/Nation/Tribe sections on tab panels collapsible
 - Added concepts/linkable helptext about the tech card system
 - Added intermediate Scripted/Freeform menu to Learn to Play
 - Proscription mission is now hidden unless enabled (Wonders and Dynasties)
 
Bugs Fixed
- Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
 - Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
 - Removed double spaces betwixt icons and yield names in some cases
 - Fixed Stun from Push not working, and other unit stacking issues
 - Fixed default improvements/units shown as unique when no nation/dynasty is specified
 - Fixed landmark names sometimes displaying incorrectly in MP games
 - Random nation on premade maps now correctly remain random on new game
 - Premade map selection now remembered for next game
 - Fixed top section of tab headers getting cut off
 - Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
 - Fixed queued actions triggering unit selection before decision selection
 - Fixed Heroes of the Aegean scenario 5 save/load bug
 - Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
 - Fixed Carthage scenario 1 goal (Markets and Money)
 - Fixed Jebel Barkal bonus description (Wonders and Dynasties)
 - Text and event fixes
 
