Quality of life improvements
- [p]Scholar’s Lectern is moved into the Furniture category.[/p][/*]
Bugs and fixes
- [p]Fixed the issue where certain game’s visuals (like floors) would not be properly displayed during camera rotation and layer changing.[/p][/*]
- [p]Fixed the issue where some secondary maps (enemy settlements, camps, etc.) wouldn’t appear in the game as they lacked proper tags in the game’s code.[/p][/*]
- [p]Fixed the issue where the game would stutter upon using orders from the bottom right corner of the screen.[/p][/*]
- [p]Fixed the issue that prevented a settler from building soil, if the closest point to it was at the top of the ramp.[/p][/*]
- [p]Fixed the pathfinding issue where settlers would sometimes deconstruct ladders in the pit from the bottom, thus ending trapped in the hole.[/p][/*]
- [p]Fixed several text related issues.[/p][p][/p][/*]
Known issues:
- [p]Some event portrait images will be the sad cat graphics as they are placeholder and will be replaced.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
