Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the crash that occurred when copying a production from a production building, destroying that production building and pasting the production again on another building.[/p][/*]
- [p]Fixed the issue where piles of 0 amount would appear (loading the game in this version will delete all bugged out piles of 0 amount).[/p][/*]
- [p]Fixed the issue where the game would start spawning 100-200 random piles of some production (the piles will stay in your settlements if you had this issue (Yay! Unless they are not bones or rot or something, then… dang). [/p][/*]
- [p]Fixed the issue where copying production would cause corrupted production in some cases (those 0 pile issues we mentioned before). Now, the game will delete those corrupted productions from production buildings.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p][/*]