Quality of Life Improvements
- [p]Closing portcullis while a settler is underneath it will deal them 20 damage instead of 40.[/p][/*]
Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that prevented temperature from being calculated correctly.[/p][/*]
- [p]Fixed the issue that caused a settler to levitate while working on Oil Press.[/p][/*]
- [p]Fixed the issue where certain effects (like wetness) would be offset in some moments.[/p][/*]
- [p]Fixed the issue that made certain shields and caps in a pile form be visible as an x-ray outline.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]