News Liste Going Medieval
[/p][p align="justify"]Have you checked our roadmap recently? It looks something like this:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34559289/dfa7831ddc4bc66d9b71ad43ed345b8800a28e49.png"][/img][/p][p]So, all the core mechanics and systems are in, but we are not done yet as we want to incorporate long awaited features, upgrade existing mechanics and incorporate more content. This is our road to 1.0 and what awaits you on that journey.
[/p][p align="justify"]Drawbridges are things we’ve mentioned before, since our water update. It took a while to figure it out, but we are happy with the current result. We’re working on a 3d model and animation and we’ll share with you the final result soon.
[/p][p align="justify"]Folks playing on the experimental branch can already experience our new smarter settler logic when it comes to performing their construction, deconstruction, mining and digging orders.[/p][p][/p][p align="justify"]Another major quality of life improvement you have requested was the ability to queue up a chain of orders for the settler to do. It was not as simple a feature to implement and we’ll talk about some challenges we faced while incorporating it. There are still some QoL settler behavior and production control features that we want to implement, but this one sounds like it would solve a lot of micromanagement within your playthrough.
[/p][p]We heard you about adding new roles, too. The ones we are throwing in will complement different skills - some will lean onto intellect, some on speechcraft and some will be combat oriented. We’d love to hear what you think these new roles are.
[/p][p]We are also reworking the game mode, scenarios and difficulty to be an all-in-one system where you can customize your gameplay experience as much as you want. Peaceful players will be able to call raiders if they want to test their settlements. You’ll be able to adjust your start (as you can do now), middle (what type of events you want to have, how many settlers, etc.) and end (what type of endgame you want to have).[/p][p][/p][p]Speaking of endgame, we are working on Grand Objectives. But we’ll talk about it more when the time comes. ????
[/p][p]In addition to this, we are working on a complete tutorial overhaul, more perks, more backgrounds, more maps, more animals, more objects, more steam achievements and much more.[/p][p]
Expect more details about all these things in the upcoming weeks. They might not appear every week, but it’s always going to be a Monday.
[/p][p]Thanks to your support, we are able to push this forward and turn Going Medieval in the game we always wanted to play.
[/p][p]As a bonus, Going Medieval has a 25% discount as a part of Serbian Games Week. From Monday, September 22 ‘till September 28, gamers around the world will have the opportunity to browse, buy, or wishlist games made in Serbia. Some of over 120 games will be heavily discounted, while others will soon be published. Do check out the catalogue and see if something picks your interest.[/p][p][/p][p]https://store.steampowered.com/sale/serbiangamesweek2025[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34559289/9e748163584937a627430afe8ab82a0b303ba5b8.jpg"][/img][/p][p]Until next time…
[/p][p]Stay medieval![/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]
Release:01.06.2021
Genre:
Simulation
Entwickler:
Foxy Voxel
Vertrieb:
The Irregular Corporation
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop