News Liste Going Medieval

Medieval Monday Talk #71 - More Roles & Events
Going Medieval
Heute 11:02 Community Announcements
[p align="justify"]Greetings, medievalists!
[/p][p align="justify"]Let's talk about new roles and events tied to them. It's been a while since we introduced this system and we've read your suggestions about the new stuff.
[/p][p align="justify"]We've been pondering about what types of roles we want to include - remember, in Going Medieval you control a small settlement in which every person has some kind of a purpose. The roles we are introducing should be applicable to anyone, with certain people having more benefits from them, than others.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34559289/c1708acf13c3b00d35e288bb1169cd3508bce6f4.png"][/img][/p][p]Librarian - This role is about learning skills and XP. Using the new textbooks (14 unique books that the player finds or purchases) the librarian can teach other settlers and give them XP for that specific skill from the textbook.
[/p][p align="justify"]Sergeant-At-Arms - The Military role. They'll move around in the training room, boosting preference and XP retention as well as speed of settlers training. This person has to have skill in both melee and ranged combat.
[/p][p align="justify"]Broker - This role is all about money but is also the "weakest" of the bunch.  As they level up, you will get better prices by using them in trade. This also applies to other types of trades. They’ll be able to strike a trade deal with brokers from other factions that will in turn demand something. This could also lead to them coming more to your settlement, offering specific stuff and/or more coins. To utilize Broker potential, you’ll have to build a Treasury - a new room type dedicated to chests and cartography tables.[/p][p][/p][p align="justify"]Some of these roles will have player triggered events tied to them, such as…[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34559289/1648a1a826bac5ddd15ce78297debe1693161b8f.png"][/img][/p][p]Study Group - You'll be able to trigger this event in the library, and it can give a nice boost in XP to settlers listening to the librarian read from the book. You will need a Scholar's Lectern for holding an event and an Ornate Shelfbook as a place to store those textbooks.
[/p][p align="justify"]Martial Training - You can trigger this event in the training room (new room type that we are going to introduce) and choose if the event will boost training speed for melee or marksman skill.
[/p][p align="justify"]But this is not all - these roles, both new and the old ones, will be important for grand objectives - endgame content that will provide a goal for your settlement to strive toward.
[/p][p align="justify"]More about that in seven days. Stay tuned and...[/p][p][/p][p align="justify"]Stay medieval![/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]
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Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Patch Notes (0.16.13)
Going Medieval
18.01.24 14:49 Community Announcements
Happy Holidays!
Going Medieval
22.12.23 14:27 Community Announcements
Patch Notes (0.16.10)
Going Medieval
20.12.23 14:05 Community Announcements
Hotfix (0.16.9)
Going Medieval
08.12.23 14:11 Community Announcements
Patch Notes (0.16.8)
Going Medieval
07.12.23 08:05 Community Announcements
Hotfix (0.16.7)
Going Medieval
23.11.23 14:05 Community Announcements
Nominate Going Medieval for Labor of Love 2023 Steam Award
Going Medieval
22.11.23 12:56 Community Announcements
Update #10 | Water & Fishing
Going Medieval
21.11.23 10:56 Community Announcements
Experimental Branch Patch (0.16.6)
Going Medieval
20.11.23 10:51 Community Announcements
Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Experimental Branch Patch (0.16.4)
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15.11.23 11:28 Community Announcements
Experimental Branch Update (0.16.2)
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10.11.23 14:06 Community Announcements
Medieval Monday Talk #42
Going Medieval
30.10.23 13:39 Community Announcements
Medieval Monday Talk #41
Going Medieval
16.10.23 12:25 Community Announcements
Medieval Monday Talk #40
Going Medieval
02.10.23 13:26 Community Announcements
Medieval Monday Talk #39
Going Medieval
18.09.23 12:15 Community Announcements
Medieval Monday #38
Going Medieval
04.09.23 14:34 Community Announcements
Hotfix (0.15.8)
Going Medieval
23.08.23 12:46 Community Announcements