Quality of life improvements
[p][img src="https://clan.akamai.steamstatic.com/images/34559289/a92194462df46b9edbf04c46675de781e29445c2.png"][/img][/p]- [p]You can now preview map seed in the Location selection screen. That’s right, we did it! No more will you load random seeds for a few minutes (hours?) to find a perfect starting spot. What a time to be alive. Huzzah![/p][/*]
- [p]The thing we forgot to mention since the map edge visual expansion is that if you try to start a new game on the same seed, its river shapes will look a bit different. The terrain layout and its content will stay mostly the same. It’s just that a river path is gonna be a bit streamlined.[/p][/*]
- [p]Roofs, Floors, Fences, Merlons and Walls (except wood walls) now automatically change variations when placed. Simply put - Corners of fences, merlons and walls should be created automatically. The system is pretty loose. Any changes made by the player will invalidate the automatic system. There's also a checkmark for everything to enable/disable the systems.[/p][/*]
- [p]Shrubs located on voxels that are on edges will display a nice shrubbery texture on those voxels.[/p][/*]
- [p]Workshop room type now affects easel, oil press, apothecary table and minting station.[/p][/*]
- [p]Apothecary station is allowed in the Infirmary room type and it will have a small boost to production because of that.[/p][/*]
- [p]Added warning when a bed is unavailable due to low temperature.[/p][/*]
- [p]The same message will not spawn multiple times if the text is the same.[/p][/*]
- [p]All event portraits now have appropriate art tied to them.[/p][/*]
Bugs and fixes
- [p]The issue where you were not able to access and attack bandit camps is fixed and will not appear on newly created games. However, on the existing saves that have this issue we are not able to apply this fix due to the code structure of each save. If you are a player with this issue, do send us the save via F10 and write to support @ foxyvoxel . io with the title of your report and we’ll fix it manually for you. Alternatively, you can reach us on our Discord server and we’ll assist you there, too.[/p][/*]
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue where ground voxels would not disappear entirely when mined.[/p][/*]
- [p]Fixed the issue where producing the Influential Treatise step for the Intellectual Center grand objective would sometimes not be recognized as being completed.[/p][/*]
- [p]Fixed the issue where items would float in the air around merchant stalls if that building is rotated during placement.[/p][/*]
- [p]Fixed the issue where a settler would sometimes traverse an imaginary ladder in the air during their deconstruction goal.[/p][/*]
- [p]Fixed the issue where domestic animals would reserve blighted crops, thus blocking settlers from cutting them.[/p][/*]
- [p]Fixed the issue where settlers would overlap with other settlers during their wound tending animations.[/p][/*]
- [p]Fixed the issue where production entries modified only via quality slider were not marked as customized with asterisk *[/p][/*]
- [p]Fixed the issue where settlers would use resources from shelves for production even when "Allow Usage in Production" is turned off for them.[/p][/*]
- [p]Fixed the issue that made grass turn very dark sometimes.[/p][/*]
- [p]Fixed the lighting on bushes outside of map edges.[/p][/*]
- [p]Fixed some text issues.[/p][p][/p][/*]
Known issues:
- [p]Settlers will be positioned under the bed when sleeping.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
