Bugs and fixes
- [p]Fixed the issue where some blueprints would turn invisible when the camera is zoomed out.[/p][/*]
- [p]Fixed the issue where prioritizing construction via right click would make settlers to just bring resources and not construct.[/p][/*]
- [p]Fixed the issue where animal task icons (tame, train etc.) would remain visible even after that task is completed or canceled.[/p][/*]
- [p]Fixed the issue where settlers would sometimes refuse to prioritize deconstruction.[/p][/*]
- [p]Fixed the issue where new settlers that would join your settlement wouldn’t have the first name.[/p][/*]
- [p]Fixed the issue that sometimes made fainted settlers fall through the bed.[/p][/*]
- [p]Fixed the issue where diagonally positioned walls (image below) would not prevent the basement flooding event from occurring.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
