Quality of life improvements
- [p]We’ve made default camera rotation changes so it aligns more with what is displayed on map preview and still manages to look neat (shadow angle and all those vibes).[/p][/*]
- [p]Added the Subscribe to Newsletter button in the Main Menu. Support your devs! We promise not to spam.[/p][/*]
Bugs and fixes
- [p]Fixed the issue where a settler would end up in an infinite construction loop if they attempted to build over a sleeping settler.[/p][/*]
- [p]Fixed the issues where some of the players had issues accessing their existing saves that used mods that modified maps.[/p][/*]
- [p]Fixed the issue where outlines were offset in some cases.[/p][/*]
- [p]Fixed the issue that made settlers end up stuck during ladders/stairs/slope deconstruction.[/p][/*]
- [p]Fixed the issue where drafted settlers wouldn't attack animals via right click order.[/p][/*]
- [p]Fixed the issue where animals would appear in the map corner on the lowest floor level during Charter Fair Grand Objective after transactions with the 5 merchants.[/p][/*]
- [p]Fixed the issue that made drafted settlers to glitch out during the ladder usage animation.[/p][/*]
- [p]Fixed the issue where roof detection would not work if it was a cellar with a roof and the only exit was via staircase.[/p][/*]
- [p]Fixed the issue where you were not able to rotate construction items when placed adjacent to merlon.[/p][/*]
- [p]Fixed the issue that made settlers sleep under beds. The monsters are gone now.[/p][/*]
- [p]Applied minor corrections to automatic variation change upon placement.[/p][/*]
- [p]Various text related fixes.[/p][p][/p][/*]
Known issues:
- [p]Slope pathfinding on new games will be broken. Reloading the save will fix the issue.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
