Quality of Life Improvements
- [p]Lightened the load on CPU based operations slightly, which should result in somewhat better performance.[/p][/*]
Bugs and fixes
- [p]Fixed the issue that caused Settlers to sometimes take longer routes during the mining voxels procedure.[/p][/*]
- [p]Fixed the issue in which event cooldown info was displaying wrong information or was altogether missing.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]