Quality of life improvements
- [p]Arrow for collapsing / expanding save folders has been added in the save/load menu.[/p][/*]
- [p]Added an option to disable hover highlighting (like when you would hover over trees), to reduce seizures. You can control this via Options > Game > Hover Intensity.[/p][/*]
- [p]Added options to choose a specific tree phase when using chop order. Yup. It’s finally here.[/p][/*]
- [p]Updated Steam SDK - modders are now able to set which version their mod supports. Go to your mod and open Change Notes. There you’ll see the “Link to Game Version” option.[/p][/*]
Bugs and fixes
- [p]Fixed the issue that prevented archers from attacking if they were positioned atop ladders.[/p][/*]
- [p]Fixed the issue where settlers would not continue digging adjacent tiles after breaking a block.[/p][/*]
- [p]Fixed the issue where attacking an aggressive animal during an event would make the settler run away instead of attacking.[/p][/*]
- [p]Fixed the issue where settlers wouldn’t sow plants and trees after the first year.[/p][/*]
- [p]Fixed the issue where settlers would not change clothes when they were supposed to, after the first year.[/p][/*]
- [p]Fixed the issue where clicking on the enemy link in the Full Log would trigger connection error.[/p][/*]
- [p]Fixed the issue where the scrollbar would not appear on the biography tab of the extra panel when selecting a settler with filled info.[/p][/*]
- [p]Fixed several issues related to ladders and pathfinding.[/p][p][/p][/*]
Known issues:
- [p]The martial training event has a praying animation when settlers are attending the event.[/p][/*]
- [p]Some event portrait images will be the sad cat graphics as they are placeholder and will be replaced.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
