Quality of life improvements
- [p]"Are you sure?" window will appear now if you try to start the tutorial after you’ve finished it the first time. Gotta be sure.[/p][/*]
Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that sometimes prevented door placement automatic rotation to work as intended.[/p][/*]
- [p]Fixed the issue that broke combat animations on ladders.[/p][/*]
- [p]Fixed the issue where animals would get stuck on ladders.[/p][/*]
- [p]Fixed parts of the issue where certain game’s visuals would not be properly displayed during camera rotation and layer changing. It is still happening, but it shouldn’t be as frequent.[/p][/*]
- [p]Fixed the issue where fire-based objects would start burning without resources available after they’ve been built off-screen.[/p][/*]
- [p]Fixed the issue where the graphics would not be properly shown if you build one ladder on top of the other.[/p][/*]
- [p]Fixed minor text issues.[/p][p][/p][/*]
Known issues:
- [p]Some event portrait images will be the sad cat graphics as they are placeholder and will be replaced.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
