Quality of life improvements
- [p]Significant optimization improvements -we've done a lot of work under the hood and figured out how to optimize it especially in the mid to late game. You should see major improvements if you have a lot of building elements on the map. Keep in mind that this is not applied to all creations within saves due to the sheer complexity of some of your designs. Some may experience +20fps, while others can gain just +1fps. Let us know how it goes![/p][/*]
- [p]Some wild aggressive animals now have a small back-off after attacking behavior. Bears are not those animals. [/p][/*]
- [p]Peaceful mode now has 0% chance of ambush and runaway events.[/p][/*]
- [p]Lone wolf and Pioneer have bigger chances of raid events.[/p][/*]
- [p]Removed the Tedious Diet mood modifier (if a settler ate the same food constantly, they would get a negative mood modifier).[/p][/*]
- [p]Players are not allowed to select map types not included in scenario's allowed list. This also applies to modded maps.[/p][/*]
Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that prevented Settlers from gathering for an event even though that event was marked as started.[/p][/*]
- [p]Fixed the issue that prevented settlers from planting/sowing crops on Day 1 of each Season.[/p][/*]
- [p]Fixed the issue where Anti Aliasing being set to FXAA would make blueprints invisible.[/p][/*]
- [p]Fixed the issue where UI would not be properly scaled with UI scaling option.[/p][/*]
- [p]Fixed the issue where input would become enabled in the pause menu after making a save.[/p][/*]
- [p]Fixed the issue where plant's description in the almanac would disappear.[/p][/*]
- [p]Fixed the issue where a small black square would appear near the mouse cursor when hovering on the Region map with the mouse cursor and pressing Esc button.[/p][/*]
- [p]Fixed the issue that caused Eel meal to appear in the wrong resource group (it is part of simple meals now).[/p][/*]
- [p]Fixed the issue where all trees would hover up, regardless of your selection with chop order.[/p][/*]
- [p]Fixed minor text issues.[/p][p][/p][/*]
Known issues:
- [p]The martial training event has a praying animation when settlers are attending the event.[/p][/*]
- [p]Some event portrait images will be the sad cat graphics as they are placeholder and will be replaced.[/p][p][/p][/*]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
