Quality of Life Improvements
- [p]Added new Mountain, Hillside and Marsh enemy Settlements. Content in these maps may be subject to change throughout the development.[/p][/*]
- [p]Added a filter function to Caravan, Barter and Negotiate panels.[/p][p][/p][/*]
Bugs and Fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that caused settlers to hunt domestic animals sometimes.[/p][/*]
- [p]Fixed the issue that caused hauling action to fail in certain cases.[/p][/*]
- [p]Fixed the issue that prevented wells from functioning if there was a floor tile underneath them in the streambed.[/p][/*]
- [p]Fixed the issue that made map_type_island, a testing only map type, sometimes appear for players.[/p][/*]
- [p]Fixed the issue that made the camera move indicator remain visible after you finish moving the camera.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]