Quality of Life Improvements
- [p]Added a new cursor to the game.[/p][/*]
- [p]The forage step in the tutorial now requires more shrubs to be selected and more to be on the stockpile.[/p][/*]
- [p]Sling throw has a new animation.[/p][/*]
- [p]Updated animal & settler names with the names that were submitted by our Discord moderators and key helpers.[/p][/*]
- [p]Discord moderators and key helpers are added into credits.[/p][/*]
- [p]Added custom heraldries made by Discord moderators and key helpers as default heraldry options.[/p][/*]
Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that triggered heavy lag when cancelling large amounts of dig markers via cancel button in selection UI (multiple seconds freezes).[/p][/*]
- [p]Fixed the issue that allowed wild aggressive animals to be tamable through the Overview window.[/p][/*]
- [p]Fixed the issue that prevented the appearance of certain building variants, despite having necessary resources/unlocked research.[/p][/*]
- [p]Fix settlers trapping themselves in dead ends with stairs[/p][/*]
- [p]Fixed the issue that prevented structure piles from being recognized as resources when saving and loading the session.[/p][/*]
- [p]Fixed the issue where the "Remove" process would not resume after saving and loading/resuming the session.[/p][/*]
- [p]Fixed the issue where the battle balance scale would appear on top of everything.[/p][/*]
- [p]Fixed the issue where injured humans would slide when exiting the water.[/p][/*]
- [p]Fixed the issue where the sergeant-at-arms would play lute sometimes. God forbid that a person has hobbies.[/p][/*]
- [p]Fixed the issue where walls would sometimes offset randomly after their build animation was finished. [/p][/*]
- [p]Fixed the issue where selecting a trade deal would not accurately represent what you selected.[/p][/*]
- [p]Fixed the issue that prevented enemy carcass and human carcass from appearing on lists of productions.[/p][/*]
- [p]Fixed minor UI issues.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
