Quality of Life Improvements
- [p]Visual explosion effect has been added for trebuchet impact with flammable oil and greek fire oil.[/p][/*]
- [p]Some construction / deconstruction / mining improvements. Settlers now wait less time when choosing what to do next.[/p][/*]
- [p]Turning V-sync on will now turn the framerate cap option off.[/p][/*]
- [p]Night is a bit darker.[/p][/*]
- [p]Heavy rain nights are a bit darker.[/p][/*]
- [p]Snow days are a bit brighter.[/p][/*]
- [p]New grass visuals have been implemented into the Main Menu.[/p][/*]
Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue where socketable buildings would end up being hard to select and place sometimes.[/p][/*]
- [p]Fixed the issue where placing large amounts of building on cropfields/stockpiles would cause mini-freezes/stutters.[/p][/*]
- [p]Fixed the issue that made wicker roof variants visually glitch in some cases.[/p][/*]
- [p]Fixed the issue where grass wouldn’t be properly displayed in heatmap overlay mode.[/p][/*]
- [p]Fixed the issue where when a multi selection is made on your settlers, settlers avatar highlights were updated with delay.[/p][/*]
- [p]Fixed the issue where the enemy's construction AI wouldn’t properly work in some cases.[/p][/*]
- [p]Fixed the issue where heraldry wrapping pattern didn’t behave as intended.[/p][/*]
- [p]Fixed the issue that teleported settlers/animals underground in some cases.[/p][/*]
- [p]Fixed the issue where a message “wound needs tending” would appear on wild animals.[/p][/*]
- [p]Fixed the issue where settlers would prioritize sleep if they had nothing to do and were set to “anything” in their work schedule.[/p][/*]
- [p]Fixed the issue where Gobbler perk wasn’t in a conflict with Austere and Ascetic perks.[/p][/*]
- [p]Fixed the issue that prevented snow melting from some roofs in certain situations.[/p][/*]
- [p]Fixed the issue that prevented snow from appearing on top of roofs if they were demolished and then rebuilt.[/p][/*]
- [p]Fixed the issue where items would float in the air around merchant stalls if that building is rotated during placement. For real this time.[/p][/*]
- [p]Fixed the issue that caused settlers to get trapped underground when deconstructing ladders inside holes.[/p][/*]
- [p]Fixed the issue where the Wooden beam structure had a plus sign in the building menu even if no other variant has been unlocked.[/p][/*]
- [p]Fixed the issue where some resources would miss icons upon hovering on them.[/p][/*]
- [p]Fixed the issue that prevented socketable buildings from being built above slopes.[/p][/*]
- [p]Fixed the issue where Honey Crispels weren’t giving enough points for the Feast event.[/p][/*]
- [p]Fixed the issue where map type description wouldn’t update if you clicked on world map markers (from region) when starting a new game.[/p][/*]
- [p]Fixed the issue where if the settler was drafted, their pet with the battle turned on would end up stuck on hauling tasks.[/p][/*]
- [p]Fixed the issue where animals/humans would end up being on fire in certain situations.[/p][/*]
- [p]Fixed various text issues.[/p][/*]
- [p]Fixed some minor UI bugs.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Some text keys are still not translated.[/p][/*]
- [p] Player-triggered events don't have sound effects[/p][/*]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
