Quality of Life Improvements
- [p]Twitch mystery gift is now a news that will turn into a pop up window if selected.[/p][p][/p][/*]
Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue that prevented stockpiles from being placed in certain spots.[/p][/*]
- [p]Fixed the issue where starting a new game would sometimes show a region instead of a map on a Location selection screen.[/p][/*]
- [p]Fixed the issue where Unforgettable events achievements would get unlocked regardless of the quality of the event.[/p][/*]
- [p]Fixed the issue that sometimes caused settlers to run around too much during their build issue order.[/p][/*]
- [p]Fixed the issue where damaged items would return to 100% after being on a caravan.[/p][/*]
- [p]Fixed the issue where structure pile related blueprints wouldn’t disappear when the original Pile was destroyed or was sold/traded/gifted/sent via Caravans.[/p][/*]
- [p]Fixed the issue where room type achievement was not unlocking when building the room, but only unlocking when loading a save with the room already built. [/p][/*]
- [p]Fixed minor text issues.[/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][/*]
