Test Branch 1.0.81020 Test 2025-12-03
Design
Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map.
Added event for when AI forfeits a city site due to player having attacked the camp more
Programming
AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured
AI uses disciples to build religious improvements before further spreading the religion, if possible
Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal
Added support for local storage for persistent scenario data
UI
All Improvements filter shows all non-wonder improvements that can ever be built
Removed crit chance from attack preview window when not applicable (i.e. attacking cities)
Clicking cities listed for a selected luxury pans to city center
Dead character portraits faded in Characters tab
Trashed bonus cards faded in tech tree
Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)
Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect
Leading and trailing whitespace characters are now removed from manually entered player online IDs
Help text for multiple traits from a bonus now properly takes fallbacks into account
Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"
Actions panel now hidden when it would otherwise be empty
DLC name shown in parentheses in dropdowns for map scripts
Included map scripts shown on DLC Mechanics page in Encyclopedia
Hid some redundant-looking missions in Encyclopedia
Mod Browser UI is refreshed once workshop mod list is retrieved
Bugs Fixed
Fixed combat notification log categories
Fixed children gaining archetypes randomly
Fixed improvements from bonuses not being auto-placed on their intended tiles
Fixed religion founding city randomisation
Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active
Fixed Mirror Map being selected on map scripts that do not support that option
Fixed entering observer mode and following a different nation after surrendering from a network game
Fixed client Hall of Fame not being updated after completing a network game
Fixed governor availability text not updating consistently
Fixed options menu tooltips getting hidden behind dropdowns
Fixed map generation bug that could result in a river delta on land
Fixed trade network save/load bug
Fixed a threading issue
Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)
Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5
Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour
Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder
Text and event fixes
