Test Branch 1.0.80669 Test 2025-11-12
Design
Leader Generals immune to Disarm and Immobilization (Grappler), in addition to Panic, Stun, and Enlisting
Caravans can't spawn on a tile with a Caravan, although they can still occupy the same tile as one when moving
Programming
Improved AI attack planning to reduce the effect of counterattacks
UI
Holding Alt with a selected unit displays the unit's movement path/range assuming water control in all water tiles
Unit attacked log now shows damage done instead of health left
Notifications now appear when invisible units are soon to become visible
Added a longer camera delay to AI attacks
Relatives panel now shows dead characters
Player tooltip reveals yields information when game is over, similar to observer mode
Updated text for some law Encyclopedia entries
Bugs Fixed
Fixed Cathedral happiness adjacency not working
Fixed question marks appearing in some event text
Fixed memories for assassination getting applied to dead character instead of family
Fixed tile improvement highlights being shown for non-team units
Fixed appearance of fortify bar on unit banner for Testudo
Fixed some AI and UI revealed terrain knowledge
Fixed net yield help text for projects with effects with improvement modifiers
Fixed imprisoned mission succeeding on dead characters
Fixed null reference on shutdown
Fixed observers getting achievements from the player they are observing
Fixed religious dissent projects being valid without associated religion
Fixed Tribal truce missions failing silently when tribe has an ally
Fixed some issues with the leader customization settings feature
Fixed history popup not always showing fog of war
Fixed tile reveal not being reset after an Occurrence changes visibility (Wrath of Gods)
Minor Worker/Occurrence fix for better mod support
More robust null handling from ModCache lookup
Text and event fixes
