[b]Main Branch 1.0.82189 Release 2026-02-18[/b]
Headline changes
Major Unity and rendering system update
Improved graphics performance and memory optimization
Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
Known Issues
Portrait Age Interpolation is not working and has been disabled regardless of the player setting
Fog of War can flicker on and off following movement in some cases
Unit models and banners can fail to display consistently during AI turn
Free promotion icon partially hidden
Cycling to a stacked unit can show their icon behind other units
Volcano display issues
Design
Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
Second tier UU bonus cards require a city with Legendary culture
Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
Ballista strength reduced from 6 to 5
Carthage city founding bonus reduced from 200 to 100 civics
Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
Engineer promotion and general trait allows road building instead of bonus against siege/ships
Added new national ambition - Control three of each Legendary Improvement
Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
Send 20 luxuries is now a tier 9 ambition instead of a national ambition
Disciples can now clear vegetation
Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
Traders no longer get a court merchant when founding their seat
Prevented building improvements on Marsh, except for Farms with Centralization
All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
Remove Free Silk and Free Ebony bonus tech cards
Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
Autonomous Rule project is removed when a city is breached
Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
Free laws that replace an existing law do not increment the law change count
Raiders can capture empty cities and city sites
Adjustments to Family Archetype character tendencies:
Champions have more Zealots and less Heroes
Riders have more Heroes and less Zealots
When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits
Killing Raiders now contributes towards goals to kill units of their original tribe
Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead
Doubled Master/Elder Scribe money per Citizen, to +2/+4
Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)
Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc
Units can pass through hostile civilian units, as long as they don't end their movement on their tile
Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed
Improvements to Carthage campaign persistency
Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
Reduced Tribal raid range in Wrath of Gods scenario
Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
Programming
Unity updated from 2022.3 to 6.3
Graphics code converted to Unity's Universal Rendering Pipeline
The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants
Many UI optimizations
Memory leak fixes
Improvements to Safe Mode
AI border expansion tweaks
AI law value correction to avoid frequent changes
Better AI legitimacy evaluation
AI builds slightly fewer units
Updated unity packages (relay and lobby replaced by multiplayer services)
Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods
Added support for bonus cards to use bonus names in tooltips (affects mods only)
UI
Families are now shown before Religions on the tab panel
Swapped Worker Filters and basic actions panels on Selected Worker UI
Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile
Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed
New Map button renamed to Reroll Map. This button is not shown for games on predefined maps
End Turn button can now always be clicked on your turn, will cycle to required items if needed
Added hotkey for suppressing tooltips (hold Ctrl + X)
Added hotkey for extending turn time (Alt-E)
Added Reset option when editing hotkeys
Added Unimproved Resources overlay to Overlay Customizer
Character XP is now shown when they have upgraded at least once but progress to next level is 0
Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)
Added on-map icon to units that have been disarmed
Updated ZOC help text
Enabled gold cost to buy yields for recommended improvements tooltip
Added color-coding for Send/Return text in Luxury Management
Improved consistency of city build production cost tooltips
Trait opinion of leader now shown in trait tooltip even without advanced help text
Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
Yields from disciples on improvements are shown when disciples are selected
Anchor mission help text includes water control range
Condensed enlist ability help text
Greyed out effect for dead character portraits applied more consistently
Improved Settler Found City tooltip
Cities with zero yield are included in the nation yield breakdown
When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models
Improvements to Luxury Management display, especially when no luxuries available
End Turn button now always active, clicking it will cycle to decisions preventing turn from ending
Free improvement bonuses now show as normal event popups first
Place improvement overlay not shown while bonus event is active
When placing free improvements, ctrl+click is required to replace existing improvements
Games with custom victories are skipped for unloaded scenario mods in Hall of Fame
Improved fidelity of shadows on high settings
Bugs Fixed
Fixed Valid Improvements worker filter
Fixed map generation sometimes placing trees under water
Fixed Hall of Fame display for scenario custom victories
Fixed units passing through hostile civilians cancelling under construction improvements
Fixed Dynasty being displayed as "default" with selected Archetype
Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
Fixed hotkeys not triggering unit cycling
Fixed per citizen generic specialist help text
Fixed Timeline screen display issues
Fixed Marshes affecting display of adjacent tiles
Fixed Rebel units from events sometimes not being assigned to a player
Fixed some popup scaling aspect ratio issues
Fixed exception during loading of incompatible asset bundles
Fixed Coastal Rain Basin boundary mountain range
Fixed Hardwood Forest player start position issues
Fixed missing clutter materials on Honey groves
Fixed opinion graph hover exception
Fixed hotkey assignments sometimes incorrectly being labeled as conflicts
Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers
Fixed some Chinese text localization issues
Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
Fixed events that kill units not incrementing stats and goal counters
Fixed temporarily hidden unit pathfinding
Fixed some AI unit movement cases where it would trip over itself when there were units in the way
Fixed some minor AI combat issues
Fixed audio bug that occurred when only one music track was enabled
Fixed some unit panel icon issues
Fixed some tribal events incorrectly remaining after tribal elimination
Fixed Caravan mission button saying that there are no players when out of orders
Fixed some cases where city effects were not displayed
Fixed boundary tiles in Caucasus on the Old World map
Fixed character opinion load/save bugs
Fixed family seat icon data bug
Fixed State Religion reminder not opening submenu
Fixed build specialist tile highlights not showing with border expansion
Fixed Foreign Marriage mission in No Events mode
Fixed temporarily hidden units sometimes still being rendered for other players
Fixed village upgrade turns and improvement help text with Lighthouse
Fixed Bulwark Cuirass UI issue
Fixed Unyielding Banner reassigning general to non-player units
Fixed scores not updating after effectPlayers change
Fixed event decisions not getting restored after clearing selection
Fixed tutorial videos not showing in the encyclopedia on Linux
Fixed missing theology info on tech tooltips
Fixed bonus yield text bug
Fixed Unit Seen notification not firing if unit becomes visible mid-move
Fixed Default Governor bugs
Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles
Fixed Encyclopedia display issue
Fixed Research UI not showing after renaming landmark
Fixed MP games with one human team getting stuck after victory
Fixed Ask to Declare War mission helptext
Fixed tile tooltip to show improvement defensive modifier in neutral territory
Fixed overlay customizer issues
Fixed load/save error that was possibly invalidating replay data
Fixed scenario selection getting cleared when moving to MP setup screen
Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
Fixed Carthage scenario 3 load/save bug
Fixed ModManager panel trying to update when not active
Text and event fixes
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