Test Branch 1.0.81109 Test 2025-12-10
[p][/p]Design
[p][/p]- [p]Heliopolis gives 0.5 orders per shrine instead of 1[/p][/*]
- [p]Healing Shrines give Healer effect to both civilian and military units[/p][/*]
- [p]Mausoleum gives Guard effect to non-promotable military units (i.e. Militia)[/p][/*]
- [p]Mourning trait no longer has a chance to make characters ill [/p][/*]
- [p]If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible[/p][/*]
UI
[p][/p]- [p]Traits that give yields now always show totals with Advanced Help Text enabled[/p][/*]
- [p]Orders history graph no longer subtracts unit consumption [/p][/*]
- [p]Fixed events not firing for killed units[/p][/*]
- [p]Fixed character tooltip position[/p][/*]
- [p]Fixed some random seed quirks causing courtiers appearing on the same turn to be identical[/p][/*]
- [p]Fixed luxury availability not updating immediately on canceling a trade deal [/p][/*]
- [p]Fixed AI making urban over resources[/p][/*]
- [p]Fixed invalid trait warning text color being reversed[/p][/*]
- [p]Fixed tile tooltip null reference [/p][/*]
- [p]Fixed resources getting added outside of map boundary[/p][/*]
- [p]Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario[/p][/*]
- [p]Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario[/p][/*]
