Test Branch 1.0.79611 Test 2025-09-03
[p][/p]Design
[p][/p]- [p]Tribe unit behavior is less predictable [/p][/*]
- [p]Bypassed events are less frequent and tied to event level[/p][/*]
- [p]Bypassed relationship penalty increased from 60 to 80[/p][/*]
- [p]Automatic (non-event) marriage will prefer candidates with a lower age difference [/p][/*]
- [p]Removed orders for refusing tribal truce in No Characters [/p][p][/p][/*]
Programming
[p][/p][p]AI improvements:[/p]- [p]Tweaks to exploration and retreat[/p][/*]
- [p]Keep potential danger separate from actual danger [/p][/*]
- [p]Increased value of heir tutor mission [/p][/*]
- [p]No longer guards starting empty city sites unless there is another player nearby[/p][/*]
- [p]No longer imports horses until they can build horse units[/p][/*]
- [p]Hittite Scouts avoid chopping trees that will unhide them[/p][/*]
- [p]Further reduced AI emphasis on tile buying[/p][/*]
- [p]Tribe AI improvements[/p][/*]
- [p]Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)[/p][/*]
- [p]Updated Epic dev tools and SDK [/p][/*]
UI
[p][/p]- [p]Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial[/p][/*]
- [p]Added help text for event options that give archetypes in Roleplaying mode[/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements[/p][/*]
- [p]Fixed uneven distribution of tribal unit types[/p][/*]
- [p]Fixed some bugs with AI use of missions[/p][/*]
- [p]Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle[/p][/*]
- [p]Fixed missions continuing for dead target character[/p][/*]
- [p]Fixed camera focus on tile bug [/p][/*]
- [p]Fixed changing capital clearing sent luxuries[/p][/*]
- [p]Fixed modded asset bundles not loading in some cases[/p][/*]
- [p]Fixed load/save error from adjacent unit effects[/p][/*]
- [p]Fixed bug with AI exploring units trying to harvest when they cannot[/p][/*]
- [p]Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)[/p][/*]
- [p]Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)[/p][/*]
- [p]Fixed some occurrence load/save issues (Wrath of Gods)[/p][/*]
- [p]Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)[/p][/*]
- [p]Fixed wrath from difficulty not being applied in the Wrath of Gods scenario[/p][/*]
- [p]Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario[/p][/*]
- [p]Text and Event fixes[/p][/*]