Test Branch 1.0.80302 Test 2025-10-22
[p][/p]Design
[p][/p]- [p]Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus[/p][/*]
- [p]Adding urban tiles (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)[/p][/*]
- [p]Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events[/p][/*]
- [p]Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit[/p][/*]
- [p]Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated [/p][/*]
- [p]In No Events / No Characters, truce offers cost nothing if you're winning the war[/p][/*]
- [p]Unit position swaps clears temporarily hidden state of the swap initiating unit [/p][/*]
- [p]Characters with an active mission on them (like marriage) cannot be auto-married in the meantime[/p][/*]
- [p]Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones [/p][/*]
- [p]AI now aims to have have a minimum of about a tenth of its units be its Unique Unit[/p][/*]
- [p]Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1[/p][/*]
Programming
[p][/p]- [p]Fixed several memory leaks[/p][/*]
- [p]Memory allocation optimization[/p][/*]
- [p]Improved AI use of Enlist[/p][/*]
- [p]Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly[/p][/*]
- [p]Updated AWS SDK to 3.7[/p][/*]
UI
[p][/p]- [p]Added Road improvement ping[/p][/*]
- [p]Temporarily hidden units show a timer [/p][/*]
- [p]Temporary hidden status is ignored for damage preview if unit has to move for previewed attack[/p][/*]
- [p]Last choices for customized leaders are remembered[/p][/*]
- [p]Cloud game hosts can now rename the game using the host control popup [/p][/*]
- [p]Succession list helptext (tooltip for the Inheritance button) shows archetype icons [/p][/*]
- [p]Removed Follower list when selecting families [/p][/*]
- [p]Remove the separate popups for dead/retiring governor, agent and general [/p][/*]
- [p]Improved goal instructions in Learn to Play scenarios[/p][/*]
- [p]Moved some tooltip text to advanced help text[/p][/*]
- [p]MP Setup screen newly added players duplicate the parameters of the previous player[/p][/*]
- [p]City religious improvement tooltip now includes unfinished and pillaged improvements [/p][/*]
- [p]Added tribe elimination notification[/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed AI not building most projects[/p][/*]
- [p]Fixed map scripts sometimes generating marsh on hills[/p][/*]
- [p]Fixed Regicide achievement not always triggering[/p][/*]
- [p]Fixed characters incorrectly showing under Court filter[/p][/*]
- [p]Fixed tile widgets not always updating after place bonus decision resolved [/p][/*]
- [p]Fixed not being able to retire when there are no opponents in SP[/p][/*]
- [p]Fixed possible null reference when a city is razed[/p][/*]
- [p]Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier[/p][/*]
- [p]Fixed tribal unit movement bug[/p][/*]
- [p]Fixed extra divider in improvement tooltip for improvements with no yields [/p][/*]
- [p]Fixed event trigger text not always showing correctly[/p][/*]
- [p]Fixed camera hotkeys not working in map editor[/p][/*]
- [p]Fixed MP setup when playing scenarios where player order doesn't match scenario save[/p][/*]
- [p]Fixed new tribe leaders not following their tribe's religion in Wrath of Gods scenario[/p][/*]
- [p]Text and event fixes[/p][/*]