Old World test branch update 1.0.81509 Test 2026-01-14
[p][/p]Design
[p][/p]- [p]Added new national ambition - Control three of each Legendary Improvement[/p][/*]
- [p]Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities[/p][/*]
- [p]Send 20 luxuries is now a tier 9 ambition instead of a national ambition[/p][/*]
- [p]Disciples can now clear vegetation[/p][/*]
- [p]Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation[/p][/*]
- [p]Traders no longer get a court merchant when founding their seat [/p][/*]
- [p]Prevented building improvements on Marsh, except for Farms with Centralization[/p][/*]
- [p]All fresh water sources supply fresh water to their own tile in addition to adjacent tiles[/p][/*]
- [p]Remove Free Silk and Free Ebony bonus tech cards[/p][/*]
- [p]Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly[/p][/*]
- [p]Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries[/p][/*]
- [p]Autonomous Rule project is removed when a city is breached[/p][/*]
- [p]Characters cannot give birth more than once a year (relevant for non-yearly turn scales)[/p][/*]
- [p]Free laws that replace an existing law do not increment the law change count[/p][/*]
- [p]Raiders can capture empty cities and city sites[/p][/*]
- [p]Carthage scenario 2 now automatically uses the families that were founded in the first scenario and carries over goal memories[/p][/*]
- [p]Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)[/p][/*]
- [p]Reduced Tribal raid range in Wrath of Gods scenario[/p][/*]
- [p]Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario [/p][p][/p][/*]
Programming
- [p]Many UI optimizations[/p][/*]
- [p]Memory leak fixes[/p][/*]
- [p]Improvements to Safe Mode[/p][/*]
- [p]AI border expansion tweaks[/p][/*]
- [p]AI law value correction to avoid frequent changes[/p][p][/p][/*]
UI
[p][/p]- [p]Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)[/p][/*]
- [p]Added on-map icon to units that have been disarmed[/p][/*]
- [p]Added hotkey for extending turn time (Alt-E)[/p][/*]
- [p]Updated ZOC help text[/p][/*]
- [p]Enabled gold cost to buy yields for recommended improvements tooltip[/p][/*]
- [p]Added color-coding for Send/Return text in Luxury Management[/p][/*]
- [p]Improved consistency of city build production cost tooltips[/p][/*]
- [p]Trait opinion of leader now shown in trait tooltip even without advanced help text[/p][/*]
- [p]Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text[/p][/*]
- [p]Yields from disciples on improvements are shown when disciples are selected[/p][/*]
- [p]Anchor mission help text includes water control range[/p][/*]
- [p]Condensed enlist ability help text[/p][/*]
- [p]Greyed out effect for dead character portraits applied more consistently[/p][/*]
- [p]Improved Settler Found City tooltip[/p][/*]
- [p]Cities with zero yield are included in the nation yield breakdown[/p][/*]
- [p]When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time [/p][/*]
- [p]Improvements to Citrus resource and Grove models[/p][/*]
- [p]Improvements to Ruins model [/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed Valid Improvements worker filter [/p][/*]
- [p]Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities[/p][/*]
- [p]Fixed events that kill units not incrementing stats and goal counters[/p][/*]
- [p]Fixed temporarily hidden unit pathfinding[/p][/*]
- [p]Fixed some AI unit movement cases where it would trip over itself when there were units in the way[/p][/*]
- [p]Fixed some minor AI combat issues[/p][/*]
- [p]Fixed audio bug that occurred when only one music track was enabled[/p][/*]
- [p]Fixed some unit panel icon issues[/p][/*]
- [p]Fixed some tribal events incorrectly remaining after tribal elimination[/p][/*]
- [p]Fixed Caravan mission button saying that there are no players when out of orders[/p][/*]
- [p]Fixed some cases where city effects were not displayed[/p][/*]
- [p]Fixed boundary tiles in Caucasus on the Old World map[/p][/*]
- [p]Fixed character opinion load/save bugs[/p][/*]
- [p]Fixed family seat icon data bug[/p][/*]
- [p]Fixed State Religion reminder not opening submenu[/p][/*]
- [p]Fixed build specialist tile highlights not showing with border expansion[/p][/*]
- [p]Fixed Foreign Marriage mission in No Events mode[/p][/*]
- [p]Fixed temporarily hidden units sometimes still being rendered for other players[/p][/*]
- [p]Fixed village upgrade turns and improvement help text with Lighthouse[/p][/*]
- [p]Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)[/p][/*]
- [p]Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario [/p][/*]
- [p]Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario[/p][/*]
- [p]Fixed Carthage scenario 3 load/save bug[/p][/*]
- [p]Fixed ModManager panel trying to update when not active[/p][/*]
- [p]Text and event fixes[/p][/*]
