Main Branch 1.0.81366 release 2026-01-07
[p][/p]Headline changes
- [p]New Point Symmetry mirror option for MP games[/p][/*]
- [p]Healing Shrines now give Healer effect to all units[/p][/*]
- [p]New Ballista unit icon added[/p][/*]
Design
- [p]Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map[/p][/*]
- [p]Healing Shrines now give Healer effect to all units including non-promotable ones[/p][/*]
- [p]Heliopolis gives 0.5 orders per shrine instead of 1[/p][/*]
- [p]Mourning trait no longer has a chance to make characters ill [/p][/*]
- [p]If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible[/p][/*]
- [p]Added event for when AI forfeits a city site due to player having attacked the camp more[/p][/*]
- [p]Many event tweaks including a buff for the Shrine of the Unknown God[/p][/*]
Programming
- [p]AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured [/p][/*]
- [p]AI uses disciples to build religious improvements before further spreading the religion, if possible[/p][/*]
- [p]Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal[/p][/*]
- [p]Added support for local storage for persistent scenario data[/p][/*]
UI
- [p]New Ballista unit icon added[/p][/*]
- [p]All Improvements filter shows all non-wonder improvements that can ever be built[/p][/*]
- [p]Removed crit chance from attack preview window when not applicable (i.e. attacking cities)[/p][/*]
- [p]Clicking cities listed for a selected luxury pans to city center[/p][/*]
- [p]Dead character portraits faded in Characters tab[/p][/*]
- [p]Trashed bonus cards faded in tech tree[/p][/*]
- [p]Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)[/p][/*]
- [p]Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect[/p][/*]
- [p]Leading and trailing whitespace characters are now removed from manually entered player online IDs [/p][/*]
- [p]Help text for multiple traits from a bonus now properly takes fallbacks into account [/p][/*]
- [p]Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks" [/p][/*]
- [p]Actions panel now hidden when it would otherwise be empty[/p][/*]
- [p]DLC name shown in parentheses in dropdowns for map scripts[/p][/*]
- [p]Included map scripts shown on DLC Mechanics page in Encyclopedia[/p][/*]
- [p]Hid some redundant-looking missions in Encyclopedia[/p][/*]
- [p]Mod Browser UI is refreshed once workshop mod list is retrieved [/p][/*]
- [p]Traits that give yields now always show totals with Advanced Help Text enabled[/p][/*]
- [p]Orders history graph no longer subtracts unit consumption [/p][/*]
- [p]Schemer's Adopt mission now shows a reminder when available[/p][/*]
- [p]Yield totals in the stats screen graphs now include all sources, not just income[/p][/*]
- [p]Alt-1 to Alt-9 switch players when observing a network game[/p][/*]
- [p]Improved eligible unit trait help text [/p][/*]
- [p]Made tech unlocks helptext more specific and consistent [/p][/*]
- [p]Removed outdated references to save importing in Carthage scenario descriptions[/p][/*]
Bugs Fixed
- [p]Fixed events not firing for killed units[/p][/*]
- [p]Fixed combat notification log categories[/p][/*]
- [p]Fixed children gaining archetypes randomly[/p][/*]
- [p]Fixed improvements from bonuses not being auto-placed on their intended tiles[/p][/*]
- [p]Fixed religion founding city randomisation[/p][/*]
- [p]Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active[/p][/*]
- [p]Fixed Mirror Map being selected on map scripts that do not support that option[/p][/*]
- [p]Fixed entering observer mode and following a different nation after surrendering from a network game[/p][/*]
- [p]Fixed client Hall of Fame not being updated after completing a network game [/p][/*]
- [p]Fixed governor availability text not updating consistently[/p][/*]
- [p]Fixed options menu tooltips getting hidden behind dropdowns [/p][/*]
- [p]Fixed map generation bug that could result in a river delta on land[/p][/*]
- [p]Fixed trade network save/load bug[/p][/*]
- [p]Fixed a threading issue[/p][/*]
- [p]Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)[/p][/*]
- [p]Fixed character tooltip position[/p][/*]
- [p]Fixed some random seed quirks causing courtiers appearing on the same turn to be identical[/p][/*]
- [p]Fixed luxury availability not updating immediately on canceling a trade deal [/p][/*]
- [p]Fixed AI making urban over resources[/p][/*]
- [p]Fixed invalid trait warning text color being reversed[/p][/*]
- [p]Fixed tile tooltip null reference [/p][/*]
- [p]Fixed resources getting added outside of map boundary[/p][/*]
- [p]Fixed being able to target non-visible tiles [/p][/*]
- [p]Fixed Tough promotion being double-counted on defense [/p][/*]
- [p]Fixed tribe units sometimes not healing[/p][/*]
- [p]Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit [/p][/*]
- [p]Fixed automated workers unstacking[/p][/*]
- [p]Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter [/p][/*]
- [p]Fixed Theology help not showing potential effects that do not currently apply[/p][/*]
- [p]Fixed MP scenarios overwriting the game name [/p][/*]
- [p]Fixed religion opinion graph disappearing after player defeat [/p][/*]
- [p]Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario[/p][/*]
- [p]Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario[/p][/*]
- [p]Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5[/p][/*]
- [p]Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour [/p][/*]
- [p]Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder [/p][/*]
- [p]Fixed mod sub checker not being able to check again if modio authentication is slow[/p][/*]
- [p]Fixed mod sub checker sometimes not closing[/p][/*]
- [p]Text and event fixes[/p][/*]
Join the Old World Community
[p]Discord
[dynamiclink href="https://store.steampowered.com/app/597180/Old_World/"][/dynamiclink][/p]
