[b]Main Branch 1.0.81366 release 2026-01-07[/b]
Headline changes
New Point Symmetry mirror option for MP games
Healing Shrines now give Healer effect to all units
New Ballista unit icon added
Design
Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map
Healing Shrines now give Healer effect to all units including non-promotable ones
Heliopolis gives 0.5 orders per shrine instead of 1
Mourning trait no longer has a chance to make characters ill
If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible
Added event for when AI forfeits a city site due to player having attacked the camp more
Many event tweaks including a buff for the Shrine of the Unknown God
Programming
AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured
AI uses disciples to build religious improvements before further spreading the religion, if possible
Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal
Added support for local storage for persistent scenario data
UI
New Ballista unit icon added
All Improvements filter shows all non-wonder improvements that can ever be built
Removed crit chance from attack preview window when not applicable (i.e. attacking cities)
Clicking cities listed for a selected luxury pans to city center
Dead character portraits faded in Characters tab
Trashed bonus cards faded in tech tree
Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)
Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect
Leading and trailing whitespace characters are now removed from manually entered player online IDs
Help text for multiple traits from a bonus now properly takes fallbacks into account
Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"
Actions panel now hidden when it would otherwise be empty
DLC name shown in parentheses in dropdowns for map scripts
Included map scripts shown on DLC Mechanics page in Encyclopedia
Hid some redundant-looking missions in Encyclopedia
Mod Browser UI is refreshed once workshop mod list is retrieved
Traits that give yields now always show totals with Advanced Help Text enabled
Orders history graph no longer subtracts unit consumption
Schemer's Adopt mission now shows a reminder when available
Yield totals in the stats screen graphs now include all sources, not just income
Alt-1 to Alt-9 switch players when observing a network game
Improved eligible unit trait help text
Made tech unlocks helptext more specific and consistent
Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
Fixed events not firing for killed units
Fixed combat notification log categories
Fixed children gaining archetypes randomly
Fixed improvements from bonuses not being auto-placed on their intended tiles
Fixed religion founding city randomisation
Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active
Fixed Mirror Map being selected on map scripts that do not support that option
Fixed entering observer mode and following a different nation after surrendering from a network game
Fixed client Hall of Fame not being updated after completing a network game
Fixed governor availability text not updating consistently
Fixed options menu tooltips getting hidden behind dropdowns
Fixed map generation bug that could result in a river delta on land
Fixed trade network save/load bug
Fixed a threading issue
Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)
Fixed character tooltip position
Fixed some random seed quirks causing courtiers appearing on the same turn to be identical
Fixed luxury availability not updating immediately on canceling a trade deal
Fixed AI making urban over resources
Fixed invalid trait warning text color being reversed
Fixed tile tooltip null reference
Fixed resources getting added outside of map boundary
Fixed being able to target non-visible tiles
Fixed Tough promotion being double-counted on defense
Fixed tribe units sometimes not healing
Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
Fixed automated workers unstacking
Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
Fixed Theology help not showing potential effects that do not currently apply
Fixed MP scenarios overwriting the game name
Fixed religion opinion graph disappearing after player defeat
Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario
Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario
Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5
Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour
Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder
Fixed mod sub checker not being able to check again if modio authentication is slow
Fixed mod sub checker sometimes not closing
Text and event fixes
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