Test Branch 1.0.80794 Test 2025-11-19
[p][/p]Design
[p][/p]- [p]Citrus is now a luxury resource[/p][/*]
- [p]Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties[/p][/*]
- [p]Stunned units no longer counterattack[/p][/*]
- [p]Characters are more likely to get a strength or weakness before reaching adulthood [/p][/*]
- [p]In 2 team MP games, leaders initial strength is now mirrored when set randomly [/p][/*]
AI Improvements
[p][/p]- [p]Better AI improvement selection, improvement unit movement decisions after founding a city[/p][/*]
- [p]Improved AI worker order efficiency and management[/p][/*]
- [p]Damaged workers heal more often[/p][/*]
- [p]Existing improvements get replaced less often [/p][/*]
- [p]AI places less emphasis on building Garrisons early[/p][/*]
- [p]AI anchoring improvements[/p][/*]
- [p]AI tries harder to have an up-to-date army[/p][/*]
UI
[p][/p]- [p]Enabled Mirror Map option with Random map script selected in MP[/p][/*]
- [p]Cleaned up governor candidate text on city list screen [/p][/*]
- [p]Updated Clergy helptext[/p][/*]
- [p]'Unlocks Project:' helptext no longer shown for hidden projects [/p][/*]
- [p]Renamed From Tribute to Cancelled Tribute in bonus help when relevant[/p][/*]
- [p]Removed "Each:..." helptext from Specialists if you don't have that effect [/p][/*]
- [p]De-cluttered EffectCity help text [/p][/*]
- [p]Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation[/p][/*]
- [p]Removed scenario save import option from Carthage campaigns[/p][p][/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed rebels and raiders pillaging tiles that don't belong to their target nations[/p][/*]
- [p]Fixed the definition of an open tile to include no vegetation[/p][/*]
- [p]Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans [/p][/*]
- [p]Fixed trade values showing total trade for individual trades [/p][/*]
- [p]Fixed missing mask in bug reporting Description box [/p][/*]
- [p]Fixed redundant trait check[/p][/*]
- [p]Fixed Found Capital icon alignment in Pick Later[/p][/*]
- [p]Fixed tribal camp not being cleared when defender killed by an event following a ranged attack[/p][/*]
- [p]Fixed Regents taking the throne not being announced to other players [/p][/*]
- [p]Fixed repair tooltip with action queue [/p][/*]
- [p]Fixed AI repeated unit movement[/p][/*]
- [p]Fixed AI not considering danger from immobile units [/p][/*]
- [p]Fixed AI civilian unit retreat [/p][/*]
- [p]Fixed tooltips showing effects from disabled DLCs [/p][/*]
- [p]Fixed Event Browser errors when loading a mod that uses -change on an -add entry[/p][/*]
- [p]Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)[/p][/*]
- [p]Text and event fixes[/p][/*]
